Mercurial > sdl-ios-xcode
view src/video/gem/SDL_gemvideo.h @ 614:0b4c3f5ff63d
Date: Wed, 9 Apr 2003 18:21:33 -0230
From: Stephen Anthony <stephena@roadrunner.nf.net>
Subject: [SDL] First patch concerning 4.3 and refresh rates
OK, here's my first draft of the patch for the above subject.
A short explanation:
X 4.3 introduces many more modelines than older versions. This would be
fine, except it introduces many modes with the *same* resolution but
different refresh rates. And SDL won't necessarily pick the one with the
highest refresh rate.
So this patch restores SDL to X 4.2 functionality. That is, there is only
ever one refresh rate *per* resolution, and it is the highest possible.
This functionality can be totally disabled by using the environment
variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 20 Apr 2003 05:36:52 +0000 |
parents | 0ce5a68278fd |
children | 028e03e273c8 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_gemvideo_h #define _SDL_gemvideo_h #include "SDL_sysvideo.h" #include "SDL_mutex.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Functions prototypes */ void GEM_wind_redraw(_THIS, int winhandle, short *inside); /* Private display data */ #define SDL_NUMMODES 1 /* Fullscreen */ struct SDL_PrivateVideoData { /* VDI infos */ short vdi_handle; /* VDI handle */ short full_w, full_h; /* Fullscreen size */ int bpp; /* Colour depth */ int pixelsize; /* Bytes per pixel */ Uint16 old_numcolors; /* Number of colors in saved palette */ Uint16 old_palette[256][3]; /* Saved current palette */ Uint16 pitch; /* Line length */ int format; /* Screen format */ void *screen; /* Screen address */ Uint32 red, green, blue, alpha; /* Screen components */ Uint32 screensize; MFDB src_mfdb, dst_mfdb; /* VDI MFDB for bitblt */ short blit_coords[8]; /* Coordinates for bitblt */ /* GEM infos */ short desk_x, desk_y; /* Desktop properties */ short desk_w, desk_h; short win_handle; /* Our window handle */ void *buffer; /* Our shadow buffer */ int window_type; /* Window type */ const char *title_name; /* Window title */ const char *icon_name; /* Icon title */ short version; /* AES version */ short wfeatures; /* AES window features */ SDL_bool window_fulled; /* Window maximized ? */ SDL_bool mouse_relative; /* Report relative mouse movement */ SDL_bool locked; /* AES locked for fullscreen ? */ SDL_Rect *SDL_modelist[SDL_NUMMODES+1]; /* Mode list */ }; /* Hidden structure -> variables names */ #define VDI_handle (this->hidden->vdi_handle) #define VDI_w (this->hidden->full_w) #define VDI_h (this->hidden->full_h) #define VDI_bpp (this->hidden->bpp) #define VDI_pixelsize (this->hidden->pixelsize) #define VDI_oldnumcolors (this->hidden->old_numcolors) #define VDI_oldpalette (this->hidden->old_palette) #define VDI_pitch (this->hidden->pitch) #define VDI_format (this->hidden->format) #define VDI_screen (this->hidden->screen) #define VDI_redmask (this->hidden->red) #define VDI_greenmask (this->hidden->green) #define VDI_bluemask (this->hidden->blue) #define VDI_alphamask (this->hidden->alpha) #define VDI_screensize (this->hidden->screensize) #define VDI_src_mfdb (this->hidden->src_mfdb) #define VDI_dst_mfdb (this->hidden->dst_mfdb) #define VDI_blit_coords (this->hidden->blit_coords) #define GEM_desk_x (this->hidden->desk_x) #define GEM_desk_y (this->hidden->desk_y) #define GEM_desk_w (this->hidden->desk_w) #define GEM_desk_h (this->hidden->desk_h) #define GEM_handle (this->hidden->win_handle) #define GEM_buffer (this->hidden->buffer) #define GEM_win_type (this->hidden->window_type) #define GEM_title_name (this->hidden->title_name) #define GEM_icon_name (this->hidden->icon_name) #define GEM_version (this->hidden->version) #define GEM_wfeatures (this->hidden->wfeatures) #define GEM_win_fulled (this->hidden->window_fulled) #define GEM_mouse_relative (this->hidden->mouse_relative) #define GEM_locked (this->hidden->locked) #define SDL_modelist (this->hidden->SDL_modelist) #endif /* _SDL_gemvideo_h */