Mercurial > sdl-ios-xcode
view src/video/SDL_blit_A.c @ 614:0b4c3f5ff63d
Date: Wed, 9 Apr 2003 18:21:33 -0230
From: Stephen Anthony <stephena@roadrunner.nf.net>
Subject: [SDL] First patch concerning 4.3 and refresh rates
OK, here's my first draft of the patch for the above subject.
A short explanation:
X 4.3 introduces many more modelines than older versions. This would be
fine, except it introduces many modes with the *same* resolution but
different refresh rates. And SDL won't necessarily pick the one with the
highest refresh rate.
So this patch restores SDL to X 4.2 functionality. That is, there is only
ever one refresh rate *per* resolution, and it is the highest possible.
This functionality can be totally disabled by using the environment
variable 'SDL_VIDEO_X11_USE_ALL_MODES' set equal to 1.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 20 Apr 2003 05:36:52 +0000 |
parents | f6ffac90895c |
children | 5bb080d35049 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include <stdio.h> #include "SDL_types.h" #include "SDL_video.h" #include "SDL_blit.h" /* Functions to perform alpha blended blitting */ /* N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; const unsigned A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0))]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* N->1 blending with pixel alpha */ static void BlitNto1PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; /* FIXME: fix alpha bit field expansion here too? */ while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned sA; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGBA(src,srcbpp,srcfmt,pixel,sR,sG,sB,sA); dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2))| ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* colorkeyed N->1 blending with per-surface alpha */ static void BlitNto1SurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; Uint8 *palmap = info->table; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; Uint32 ckey = srcfmt->colorkey; const int A = srcfmt->alpha; while ( height-- ) { DUFFS_LOOP( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB); if ( pixel != ckey ) { dR = dstfmt->palette->colors[*dst].r; dG = dstfmt->palette->colors[*dst].g; dB = dstfmt->palette->colors[*dst].b; ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB); dR &= 0xff; dG &= 0xff; dB &= 0xff; /* Pack RGB into 8bit pixel */ if ( palmap == NULL ) { *dst =((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)); } else { *dst = palmap[((dR>>5)<<(3+2))| ((dG>>5)<<(2)) | ((dB>>6)<<(0)) ]; } } dst++; src += srcbpp; }, width); src += srcskip; dst += dstskip; } } /* fast RGB888->(A)RGB888 blending with surface alpha=128 special case */ static void BlitRGBtoRGBSurfaceAlpha128(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; *dstp++ = ((((s & 0x00fefefe) + (d & 0x00fefefe)) >> 1) + (s & d & 0x00010101)) | 0xff000000; }, width); srcp += srcskip; dstp += dstskip; } } /* fast RGB888->(A)RGB888 blending with surface alpha */ static void BlitRGBtoRGBSurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { BlitRGBtoRGBSurfaceAlpha128(info); } else { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 s; Uint32 d; Uint32 s1; Uint32 d1; s = *srcp; d = *dstp; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | 0xff000000; ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB888->(A)RGB888 blending with pixel alpha */ static void BlitRGBtoRGBPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint32 *dstp = (Uint32 *)info->d_pixels; int dstskip = info->d_skip >> 2; while(height--) { DUFFS_LOOP4({ Uint32 dalpha; Uint32 d; Uint32 s1; Uint32 d1; Uint32 s = *srcp; Uint32 alpha = s >> 24; /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == SDL_ALPHA_OPAQUE) { *dstp = (s & 0x00ffffff) | (*dstp & 0xff000000); } else { /* * take out the middle component (green), and process * the other two in parallel. One multiply less. */ d = *dstp; dalpha = d & 0xff000000; s1 = s & 0xff00ff; d1 = d & 0xff00ff; d1 = (d1 + ((s1 - d1) * alpha >> 8)) & 0xff00ff; s &= 0xff00; d &= 0xff00; d = (d + ((s - d) * alpha >> 8)) & 0xff00; *dstp = d1 | d | dalpha; } ++srcp; ++dstp; }, width); srcp += srcskip; dstp += dstskip; } } /* 16bpp special case for per-surface alpha=50%: blend 2 pixels in parallel */ /* blend a single 16 bit pixel at 50% */ #define BLEND16_50(d, s, mask) \ ((((s & mask) + (d & mask)) >> 1) + (s & d & (~mask & 0xffff))) /* blend two 16 bit pixels at 50% */ #define BLEND2x16_50(d, s, mask) \ (((s & (mask | mask << 16)) >> 1) + ((d & (mask | mask << 16)) >> 1) \ + (s & d & (~(mask | mask << 16)))) static void Blit16to16SurfaceAlpha128(SDL_BlitInfo *info, Uint16 mask) { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { if(((unsigned long)srcp ^ (unsigned long)dstp) & 2) { /* * Source and destination not aligned, pipeline it. * This is mostly a win for big blits but no loss for * small ones */ Uint32 prev_sw; int w = width; /* handle odd destination */ if((unsigned long)dstp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); dstp++; srcp++; w--; } srcp++; /* srcp is now 32-bit aligned */ /* bootstrap pipeline with first halfword */ prev_sw = ((Uint32 *)srcp)[-1]; while(w > 1) { Uint32 sw, dw, s; sw = *(Uint32 *)srcp; dw = *(Uint32 *)dstp; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = (prev_sw << 16) + (sw >> 16); else s = (prev_sw >> 16) + (sw << 16); prev_sw = sw; *(Uint32 *)dstp = BLEND2x16_50(dw, s, mask); dstp += 2; srcp += 2; w -= 2; } /* final pixel if any */ if(w) { Uint16 d = *dstp, s; if(SDL_BYTEORDER == SDL_BIG_ENDIAN) s = prev_sw; else s = prev_sw >> 16; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip - 1; dstp += dstskip; } else { /* source and destination are aligned */ int w = width; /* first odd pixel? */ if((unsigned long)srcp & 2) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; w--; } /* srcp and dstp are now 32-bit aligned */ while(w > 1) { Uint32 sw = *(Uint32 *)srcp; Uint32 dw = *(Uint32 *)dstp; *(Uint32 *)dstp = BLEND2x16_50(dw, sw, mask); srcp += 2; dstp += 2; w -= 2; } /* last odd pixel? */ if(w) { Uint16 d = *dstp, s = *srcp; *dstp = BLEND16_50(d, s, mask); srcp++; dstp++; } srcp += srcskip; dstp += dstskip; } } } /* fast RGB565->RGB565 blending with surface alpha */ static void Blit565to565SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xf7de); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x07e0f81f; d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp++ = d | d >> 16; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast RGB555->RGB555 blending with surface alpha */ static void Blit555to555SurfaceAlpha(SDL_BlitInfo *info) { unsigned alpha = info->src->alpha; /* downscale alpha to 5 bits */ if(alpha == 128) { Blit16to16SurfaceAlpha128(info, 0xfbde); } else { int width = info->d_width; int height = info->d_height; Uint16 *srcp = (Uint16 *)info->s_pixels; int srcskip = info->s_skip >> 1; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; alpha >>= 3; /* downscale alpha to 5 bits */ while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp++; Uint32 d = *dstp; /* * shift out the middle component (green) to * the high 16 bits, and process all three RGB * components at the same time. */ s = (s | s << 16) & 0x03e07c1f; d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp++ = d | d >> 16; }, width); srcp += srcskip; dstp += dstskip; } } } /* fast ARGB8888->RGB565 blending with pixel alpha */ static void BlitARGBto565PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ Uint32 s = *srcp; unsigned alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (s >> 8 & 0xf800) + (s >> 5 & 0x7e0) + (s >> 3 & 0x1f); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xfc00) << 11) + (s >> 8 & 0xf800) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x07e0f81f; d += (s - d) * alpha >> 5; d &= 0x07e0f81f; *dstp = d | d >> 16; } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* fast ARGB8888->RGB555 blending with pixel alpha */ static void BlitARGBto555PixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint32 *srcp = (Uint32 *)info->s_pixels; int srcskip = info->s_skip >> 2; Uint16 *dstp = (Uint16 *)info->d_pixels; int dstskip = info->d_skip >> 1; while(height--) { DUFFS_LOOP4({ unsigned alpha; Uint32 s = *srcp; alpha = s >> 27; /* downscale alpha to 5 bits */ /* FIXME: Here we special-case opaque alpha since the compositioning used (>>8 instead of /255) doesn't handle it correctly. Also special-case alpha=0 for speed? Benchmark this! */ if(alpha == (SDL_ALPHA_OPAQUE >> 3)) { *dstp = (s >> 9 & 0x7c00) + (s >> 6 & 0x3e0) + (s >> 3 & 0x1f); } else { Uint32 d = *dstp; /* * convert source and destination to G0RAB65565 * and blend all components at the same time */ s = ((s & 0xf800) << 10) + (s >> 9 & 0x7c00) + (s >> 3 & 0x1f); d = (d | d << 16) & 0x03e07c1f; d += (s - d) * alpha >> 5; d &= 0x03e07c1f; *dstp = d | d >> 16; } srcp++; dstp++; }, width); srcp += srcskip; dstp += dstskip; } } /* General (slow) N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; DISEMBLE_RGB(src, srcbpp, srcfmt, pixel, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } /* General (slow) colorkeyed N->N blending with per-surface alpha */ static void BlitNtoNSurfaceAlphaKey(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; Uint32 ckey = srcfmt->colorkey; int srcbpp = srcfmt->BytesPerPixel; int dstbpp = dstfmt->BytesPerPixel; unsigned sA = srcfmt->alpha; unsigned dA = dstfmt->Amask ? SDL_ALPHA_OPAQUE : 0; while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; RETRIEVE_RGB_PIXEL(src, srcbpp, pixel); if(pixel != ckey) { RGB_FROM_PIXEL(pixel, srcfmt, sR, sG, sB); DISEMBLE_RGB(dst, dstbpp, dstfmt, pixel, dR, dG, dB); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); } src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } /* General (slow) N->N blending with pixel alpha */ static void BlitNtoNPixelAlpha(SDL_BlitInfo *info) { int width = info->d_width; int height = info->d_height; Uint8 *src = info->s_pixels; int srcskip = info->s_skip; Uint8 *dst = info->d_pixels; int dstskip = info->d_skip; SDL_PixelFormat *srcfmt = info->src; SDL_PixelFormat *dstfmt = info->dst; int srcbpp; int dstbpp; /* Set up some basic variables */ srcbpp = srcfmt->BytesPerPixel; dstbpp = dstfmt->BytesPerPixel; /* FIXME: for 8bpp source alpha, this doesn't get opaque values quite right. for <8bpp source alpha, it gets them very wrong (check all macros!) It is unclear whether there is a good general solution that doesn't need a branch (or a divide). */ while ( height-- ) { DUFFS_LOOP4( { Uint32 pixel; unsigned sR; unsigned sG; unsigned sB; unsigned dR; unsigned dG; unsigned dB; unsigned sA; unsigned dA; DISEMBLE_RGBA(src, srcbpp, srcfmt, pixel, sR, sG, sB, sA); DISEMBLE_RGBA(dst, dstbpp, dstfmt, pixel, dR, dG, dB, dA); ALPHA_BLEND(sR, sG, sB, sA, dR, dG, dB); ASSEMBLE_RGBA(dst, dstbpp, dstfmt, dR, dG, dB, dA); src += srcbpp; dst += dstbpp; }, width); src += srcskip; dst += dstskip; } } SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int blit_index) { SDL_PixelFormat *sf = surface->format; SDL_PixelFormat *df = surface->map->dst->format; if(sf->Amask == 0) { if((surface->flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { if(df->BytesPerPixel == 1) return BlitNto1SurfaceAlphaKey; else return BlitNtoNSurfaceAlphaKey; } else { /* Per-surface alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1SurfaceAlpha; case 2: if(surface->map->identity) { if(df->Gmask == 0x7e0) return Blit565to565SurfaceAlpha; else if(df->Gmask == 0x3e0) return Blit555to555SurfaceAlpha; } return BlitNtoNSurfaceAlpha; case 4: if(sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && (sf->Rmask | sf->Gmask | sf->Bmask) == 0xffffff && sf->BytesPerPixel == 4) return BlitRGBtoRGBSurfaceAlpha; else return BlitNtoNSurfaceAlpha; case 3: default: return BlitNtoNSurfaceAlpha; } } } else { /* Per-pixel alpha blits */ switch(df->BytesPerPixel) { case 1: return BlitNto1PixelAlpha; case 2: if(sf->BytesPerPixel == 4 && sf->Amask == 0xff000000 && sf->Gmask == 0xff00 && ((sf->Rmask == 0xff && df->Rmask == 0x1f) || (sf->Bmask == 0xff && df->Bmask == 0x1f))) { if(df->Gmask == 0x7e0) return BlitARGBto565PixelAlpha; else if(df->Gmask == 0x3e0) return BlitARGBto555PixelAlpha; } return BlitNtoNPixelAlpha; case 4: if(sf->Amask == 0xff000000 && sf->Rmask == df->Rmask && sf->Gmask == df->Gmask && sf->Bmask == df->Bmask && sf->BytesPerPixel == 4) return BlitRGBtoRGBPixelAlpha; return BlitNtoNPixelAlpha; case 3: default: return BlitNtoNPixelAlpha; } } }