Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32gamma.h @ 1733:0b1070f2f94d SDL-1.3
Implemented gamma correction on Windows.
Added general code to restore the video mode and gamma when windows lose focus.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 Jul 2006 09:02:26 +0000 |
parents | |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32gamma_h #define _SDL_win32gamma_h extern int WIN_SetDisplayGammaRamp(_THIS, Uint16 * ramp); extern int WIN_GetDisplayGammaRamp(_THIS, Uint16 * ramp); #endif /* _SDL_win32gamma_h */ /* vi: set ts=4 sw=4 expandtab: */