Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoamouse.m @ 3458:0aed0755d1f1
Mike Gorchak to Sam
Hello Sam!
You have reverted back my patches for OpenGL renderer :)
To reproduce an issue, compare graphics output while running these tests:
testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha
You will see, that software renderer output is different from opengl renderer output.
Thanks!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 19 Nov 2009 08:02:00 +0000 |
parents | b93965a16fe0 |
children | e7eec78e4b92 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_cocoavideo.h" #include "../../events/SDL_mouse_c.h" void Cocoa_InitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Mouse mouse; SDL_zero(mouse); data->mouse = SDL_AddMouse(&mouse, "Mouse", 0, 0, 1); } void Cocoa_QuitMouse(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DelMouse(data->mouse); } /* vi: set ts=4 sw=4 expandtab: */