Mercurial > sdl-ios-xcode
view src/video/cocoa/SDL_cocoakeyboard.h @ 3458:0aed0755d1f1
Mike Gorchak to Sam
Hello Sam!
You have reverted back my patches for OpenGL renderer :)
To reproduce an issue, compare graphics output while running these tests:
testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha
You will see, that software renderer output is different from opengl renderer output.
Thanks!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 08:02:00 +0000 |
parents | 00cace2d9080 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_cocoakeyboard_h #define _SDL_cocoakeyboard_h extern void Cocoa_InitKeyboard(_THIS); extern void Cocoa_HandleKeyEvent(_THIS, NSEvent * event); extern void Cocoa_QuitKeyboard(_THIS); extern void Cocoa_StartTextInput(_THIS); extern void Cocoa_StopTextInput(_THIS); extern void Cocoa_SetTextInputRect(_THIS, SDL_Rect *rect); #endif /* _SDL_cocoakeyboard_h */ /* vi: set ts=4 sw=4 expandtab: */