Mercurial > sdl-ios-xcode
view README.SVN @ 3458:0aed0755d1f1
Mike Gorchak to Sam
Hello Sam!
You have reverted back my patches for OpenGL renderer :)
To reproduce an issue, compare graphics output while running these tests:
testdraw2 --renderer opengl --blend mask --cyclealpha
and
testdraw2 --renderer software --blend mask --cyclealpha
You will see, that software renderer output is different from opengl renderer output.
Thanks!
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 19 Nov 2009 08:02:00 +0000 |
parents | c9d71d0f987d |
children |
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The latest development version of SDL is available via Subversion. Subversion allows you to get up-to-the-minute fixes and enhancements; as a developer works on a source tree, you can use svn to mirror that source tree instead of waiting for an official release. Please look at the Subversion website ( http://subversion.tigris.org/ ) for more information on using svn, where you can also download software for MacOS, Windows, and Unix systems. svn checkout http://svn.libsdl.org/trunk/SDL If you are building SDL with an IDE, you will need to copy the file include/SDL_config.h.default to include/SDL_config.h before building. If you are building SDL via configure, you will need to run autogen.sh before running configure. There is a web interface to the subversion repository at: http://www.libsdl.org/cgi/viewvc.cgi There is an RSS feed available at that URL, for those that want to track commits in real time.