Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_lowvideo.h @ 4219:0a7481888fd1 SDL-1.2
Fixed bug #695
Nomad 2009-02-08 10:34:43 PST
The 2nd init is good.
The problem is in "SDL_dibevents.c"
in DIB_CreateWindow()
in SVN:
{
char *windowid = SDL_getenv("SDL_WINDOWID");
SDL_RegisterApp(NULL, 0, 0);
... using of data to which windowid is points
problem:
SDL_RegisterApp() may call SDL_getenv() and windowid will point to some
wrong string
solve:
char *windowid;
SDL_RegisterApp(NULL, 0, 0);
windowid = SDL_getenv("SDL_WINDOWID");
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:54:33 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #include "SDL_BWin.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *_this /* Private display data */ struct SDL_PrivateVideoData { /* The main window */ SDL_BWin *SDL_Win; /* The fullscreen mode list */ display_mode saved_mode; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; /* A completely clear cursor */ WMcursor *BlankCursor; SDL_Overlay *overlay; }; /* Old variable names */ #define SDL_Win (_this->hidden->SDL_Win) #define saved_mode (_this->hidden->saved_mode) #define SDL_nummodes (_this->hidden->SDL_nummodes) #define SDL_modelist (_this->hidden->SDL_modelist) #define SDL_BlankCursor (_this->hidden->BlankCursor) #define current_overlay (_this->hidden->overlay) #endif /* _SDL_lowvideo_h */