Mercurial > sdl-ios-xcode
view README.DC @ 4219:0a7481888fd1 SDL-1.2
Fixed bug #695
Nomad 2009-02-08 10:34:43 PST
The 2nd init is good.
The problem is in "SDL_dibevents.c"
in DIB_CreateWindow()
in SVN:
{
char *windowid = SDL_getenv("SDL_WINDOWID");
SDL_RegisterApp(NULL, 0, 0);
... using of data to which windowid is points
problem:
SDL_RegisterApp() may call SDL_getenv() and windowid will point to some
wrong string
solve:
char *windowid;
SDL_RegisterApp(NULL, 0, 0);
windowid = SDL_getenv("SDL_WINDOWID");
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 09:54:33 +0000 |
parents | c17d82103614 |
children |
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SDL for Dreamcast (beta2) BERO berobero@users.sourceforge.net http://www.geocities.co.jp/Playtown/2004/ this work with kos-newlib http://sourceforge.net/projects/dcquake/ compile - source environ.sh (from the KOS distribution) - make -f Makefile.dc compile with gl support - install latest libgl from http://sourceforge.net/projects/dcquake/ - uncomment GL=1 in Makefile.dc - make -f Makefile.dc clean - make -f Makefile.dc install - copy include/*.h and libSDL.a or libSDL_gl.a for your enviroment changelog: beta2 - OpenGL support - Hardware page flip support beta - thread, timer don't tested so much. - not support OpenGL