Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 866:0a45995a7fc3
Date: Tue, 2 Mar 2004 11:34:54 +0100
From: Bartosz Fenski aka fEnIo
Subject: outdated entry in INSTALL file
I've just found in INSTALL file:
If you are cross-compiling from Linux to Win32, you should read
the file README.Win32
But you don't shipped this file with SDL. I've found in CVS logs that
this file has been deleted and this information is now in FAQ.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 13:01:02 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* An implementation of mutexes using semaphores */ #include <stdio.h> #include <stdlib.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; Uint32 owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *)malloc(sizeof(*mutex)); if ( mutex ) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore(1); mutex->recursive = 0; mutex->owner = 0; if ( ! mutex->sem ) { free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { if ( mutex->sem ) { SDL_DestroySemaphore(mutex->sem); } free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else Uint32 this_thread; if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if ( mutex->owner == this_thread ) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait(mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* DISABLE_THREADS */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { #ifdef DISABLE_THREADS return 0; #else if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if ( SDL_ThreadID() != mutex->owner ) { SDL_SetError("mutex not owned by this thread"); return -1; } if ( mutex->recursive ) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost(mutex->sem); } return 0; #endif /* DISABLE_THREADS */ }