Mercurial > sdl-ios-xcode
view docs/html/sdlmaprgb.html @ 866:0a45995a7fc3
Date: Tue, 2 Mar 2004 11:34:54 +0100
From: Bartosz Fenski aka fEnIo
Subject: outdated entry in INSTALL file
I've just found in INSTALL file:
If you are cross-compiling from Linux to Win32, you should read
the file README.Win32
But you don't shipped this file with SDL. I've found in CVS logs that
this file has been deleted and this information is now in FAQ.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 13:01:02 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_MapRGB</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_SetGammaRamp" HREF="sdlsetgammaramp.html"><LINK REL="NEXT" TITLE="SDL_MapRGBA" HREF="sdlmaprgba.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlmaprgba.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLMAPRGB" ></A >SDL_MapRGB</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN1652" ></A ><H2 >Name</H2 >SDL_MapRGB -- Map a RGB color value to a pixel format.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN1655" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN1656" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint32 <B CLASS="FSFUNC" >SDL_MapRGB</B ></CODE >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1662" ></A ><H2 >Description</H2 ><P >Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int.</P ><P >If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned.</P ><P >If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1667" ></A ><H2 >Return Value</H2 ><P >A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a <SPAN CLASS="TYPE" >Uint16</SPAN >, and similarly a <SPAN CLASS="TYPE" >Uint8</SPAN > for an 8-bpp format).</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN1672" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlgetrgb.html" ><TT CLASS="FUNCTION" >SDL_GetRGB</TT ></A >, <A HREF="sdlgetrgba.html" ><TT CLASS="FUNCTION" >SDL_GetRGBA</TT ></A >, <A HREF="sdlmaprgba.html" ><TT CLASS="FUNCTION" >SDL_MapRGBA</TT ></A >, <A HREF="sdlpixelformat.html" ><SPAN CLASS="STRUCTNAME" >SDL_PixelFormat</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlsetgammaramp.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlmaprgba.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_SetGammaRamp</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_MapRGBA</TD ></TR ></TABLE ></DIV ></BODY ></HTML >