Mercurial > sdl-ios-xcode
view docs/html/event.html @ 866:0a45995a7fc3
Date: Tue, 2 Mar 2004 11:34:54 +0100
From: Bartosz Fenski aka fEnIo
Subject: outdated entry in INSTALL file
I've just found in INSTALL file:
If you are cross-compiling from Linux to Win32, you should read
the file README.Win32
But you don't shipped this file with SDL. I've found in CVS logs that
this file has been deleted and this information is now in FAQ.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Mar 2004 13:01:02 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Events</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Reference" HREF="reference.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GrabInput" HREF="sdlwmgrabinput.html"><LINK REL="NEXT" TITLE="SDL Event Structures." HREF="eventstructures.html"><META NAME="KEYWORD" CONTENT="events"><META NAME="KEYWORD" CONTENT="function"></HEAD ><BODY CLASS="CHAPTER" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="CHAPTER" ><H1 ><A NAME="EVENT" ></A >Chapter 8. Events</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="event.html#AEN3691" >Introduction</A ></DT ><DT ><A HREF="eventstructures.html" >SDL Event Structures.</A ></DT ><DT ><A HREF="eventfunctions.html" >Event Functions.</A ></DT ></DL ></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="AEN3691" ></A >Introduction</H1 ><P >Event handling allows your application to receive input from the user. Event handling is initalised (along with video) with a call to: <PRE CLASS="PROGRAMLISTING" >SDL_Init(SDL_INIT_VIDEO);</PRE > Internally, SDL stores all the events waiting to be handled in an event queue. Using functions like <A HREF="sdlpollevent.html" ><TT CLASS="FUNCTION" >SDL_PollEvent</TT ></A > and <A HREF="sdlpeepevents.html" ><TT CLASS="FUNCTION" >SDL_PeepEvents</TT ></A > you can observe and handle waiting input events.</P ><P >The key to event handling in SDL is the <A HREF="sdlevent.html" ><SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN ></A > union. The event queue itself is composed of a series of <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions, one for each waiting event. <SPAN CLASS="STRUCTNAME" >SDL_Event</SPAN > unions are read from the queue with the <TT CLASS="FUNCTION" >SDL_PollEvent</TT > function and it is then up to the application to process the information stored with them.</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgrabinput.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="eventstructures.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GrabInput</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="reference.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL Event Structures.</TD ></TR ></TABLE ></DIV ></BODY ></HTML >