view docs/html/sdlpauseaudio.html @ 611:0a2ef9e8ca41

Date: Wed, 9 Apr 2003 01:03:25 -0400 (EDT) From: "Matthew N. Dodd" Subject: SDL patch: FreeBSD joystick support. This patch deals with the recent changes in FreeBSD. We're making an effort not to diverge our libusbhid from NetBSD's.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 15 Apr 2003 16:02:08 +0000
parents e5bc29de3f0a
children 355632dca928
line wrap: on
line source

<HTML
><HEAD
><TITLE
>SDL_PauseAudio</TITLE
><META
NAME="GENERATOR"
CONTENT="Modular DocBook HTML Stylesheet Version 1.64
"><LINK
REL="HOME"
TITLE="SDL Library Documentation"
HREF="index.html"><LINK
REL="UP"
TITLE="Audio"
HREF="audio.html"><LINK
REL="PREVIOUS"
TITLE="SDL_OpenAudio"
HREF="sdlopenaudio.html"><LINK
REL="NEXT"
TITLE="SDL_GetAudioStatus"
HREF="sdlgetaudiostatus.html"></HEAD
><BODY
CLASS="REFENTRY"
BGCOLOR="#FFF8DC"
TEXT="#000000"
LINK="#0000ee"
VLINK="#551a8b"
ALINK="#ff0000"
><DIV
CLASS="NAVHEADER"
><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TH
COLSPAN="3"
ALIGN="center"
>SDL Library Documentation</TH
></TR
><TR
><TD
WIDTH="10%"
ALIGN="left"
VALIGN="bottom"
><A
HREF="sdlopenaudio.html"
>Prev</A
></TD
><TD
WIDTH="80%"
ALIGN="center"
VALIGN="bottom"
></TD
><TD
WIDTH="10%"
ALIGN="right"
VALIGN="bottom"
><A
HREF="sdlgetaudiostatus.html"
>Next</A
></TD
></TR
></TABLE
><HR
ALIGN="LEFT"
WIDTH="100%"></DIV
><H1
><A
NAME="SDLPAUSEAUDIO"
>SDL_PauseAudio</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6377"
></A
><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN6380"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN6381"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6387"
></A
><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6391"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlgetaudiostatus.html"
><TT
CLASS="FUNCTION"
>SDL_GetAudioStatus</TT
></A
>,
<A
HREF="sdlopenaudio.html"
><TT
CLASS="FUNCTION"
>SDL_OpenAudio</TT
></A
></P
></DIV
><DIV
CLASS="NAVFOOTER"
><HR
ALIGN="LEFT"
WIDTH="100%"><TABLE
WIDTH="100%"
BORDER="0"
CELLPADDING="0"
CELLSPACING="0"
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
><A
HREF="sdlopenaudio.html"
>Prev</A
></TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="index.html"
>Home</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
><A
HREF="sdlgetaudiostatus.html"
>Next</A
></TD
></TR
><TR
><TD
WIDTH="33%"
ALIGN="left"
VALIGN="top"
>SDL_OpenAudio</TD
><TD
WIDTH="34%"
ALIGN="center"
VALIGN="top"
><A
HREF="audio.html"
>Up</A
></TD
><TD
WIDTH="33%"
ALIGN="right"
VALIGN="top"
>SDL_GetAudioStatus</TD
></TR
></TABLE
></DIV
></BODY
></HTML
>