Mercurial > sdl-ios-xcode
view src/video/SDL_clipboard.c @ 5244:0a154d1e9aa9
Updated Xcode project with OpenGL shader files
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 09 Feb 2011 10:37:52 -0800 |
parents | b577f47379f3 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_clipboard.h" #include "SDL_sysvideo.h" int SDL_SetClipboardText(const char *text) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (!text) { text = ""; } if (_this->SetClipboardText) { return _this->SetClipboardText(_this, text); } else { _this->clipboard_text = SDL_strdup(text); return 0; } } char * SDL_GetClipboardText(void) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (_this->GetClipboardText) { return _this->GetClipboardText(_this); } else { const char *text = _this->clipboard_text; if (!text) { text = ""; } return SDL_strdup(text); } } SDL_bool SDL_HasClipboardText(void) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); if (_this->HasClipboardText) { return _this->HasClipboardText(_this); } else { if (_this->clipboard_text) { return SDL_TRUE; } else { return SDL_FALSE; } } } /* vi: set ts=4 sw=4 expandtab: */