view src/video/x11/SDL_x11dyn.h @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_x11dyn_h
#define _SDL_x11dyn_h

#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include <X11/Xatom.h>

/* Apparently some X11 systems can't include this multiple times... */
#ifndef SDL_INCLUDED_XLIBINT_H
#define SDL_INCLUDED_XLIBINT_H 1
#include <X11/Xlibint.h>
#endif

#include <X11/Xproto.h>

#include "../Xext/extensions/Xext.h"
#include "../Xext/extensions/extutil.h"

#ifndef NO_SHARED_MEMORY
#include <sys/ipc.h>
#include <sys/shm.h>
#include <X11/extensions/XShm.h>
#endif

#if SDL_VIDEO_DRIVER_X11_XRANDR
#include <X11/extensions/Xrandr.h>
#endif

/*
 * When using the "dynamic X11" functionality, we duplicate all the Xlib
 *  symbols that would be referenced by SDL inside of SDL itself.
 *  These duplicated symbols just serve as passthroughs to the functions
 *  in Xlib, that was dynamically loaded.
 *
 * This allows us to use Xlib as-is when linking against it directly, but
 *  also handles all the strange cases where there was code in the Xlib
 *  headers that may or may not exist or vary on a given platform.
 */
#ifdef __cplusplus
extern "C" {
#endif

/* evil function signatures... */
typedef Bool (*SDL_X11_XESetWireToEventRetType)(Display*,XEvent*,xEvent*);
typedef int (*SDL_X11_XSynchronizeRetType)(Display*);
typedef Status (*SDL_X11_XESetEventToWireRetType)(Display*,XEvent*,xEvent*);

int SDL_X11_LoadSymbols(void);
void SDL_X11_UnloadSymbols(void);

/* That's really annoying...make this a function pointer no matter what. */
#ifdef X_HAVE_UTF8_STRING
extern XIC (*pXCreateIC)(XIM,...);
extern char *(*pXGetICValues)(XIC, ...);
#endif

/* These SDL_X11_HAVE_* flags are here whether you have dynamic X11 or not. */
#define SDL_X11_MODULE(modname) extern int SDL_X11_HAVE_##modname;
#define SDL_X11_SYM(rc,fn,params,args,ret)
#include "SDL_x11sym.h"
#undef SDL_X11_MODULE
#undef SDL_X11_SYM


#ifdef __cplusplus
}
#endif

#endif  /* !defined _SDL_x11dyn_h */