Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dga.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is currently only used to enable DGA mouse. There is a completely separate DGA driver that is fullscreen-only. */ #include "SDL_video.h" #include "../SDL_cursor_c.h" #include "SDL_x11dga_c.h" /* Global for the error handler */ int dga_event, dga_error = -1; void X11_EnableDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE static int use_dgamouse = -1; /* Check configuration to see if we should use DGA mouse */ if ( use_dgamouse < 0 ) { int dga_major, dga_minor; int dga_flags; const char *env_use_dgamouse; use_dgamouse = 1; env_use_dgamouse = SDL_getenv("SDL_VIDEO_X11_DGAMOUSE"); if ( env_use_dgamouse ) { use_dgamouse = SDL_atoi(env_use_dgamouse); } /* Check for buggy X servers */ if ( use_dgamouse && BUGGY_XFREE86(==, 4000) ) { use_dgamouse = 0; } if ( !use_dgamouse || !local_X11 || !SDL_NAME(XF86DGAQueryExtension)(SDL_Display, &dga_event, &dga_error) || !SDL_NAME(XF86DGAQueryVersion)(SDL_Display, &dga_major, &dga_minor) || !SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &dga_flags) || !(dga_flags & XF86DGADirectPresent) ) { use_dgamouse = 0; } } if ( use_dgamouse && !(using_dga & DGA_MOUSE) ) { if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) { using_dga |= DGA_MOUSE; } } #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ } /* Argh. Glide resets DGA mouse mode when it makes the context current! */ void X11_CheckDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse); } #endif } void X11_DisableDGAMouse(_THIS) { #if SDL_VIDEO_DRIVER_X11_DGAMOUSE if ( using_dga & DGA_MOUSE ) { SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0); using_dga &= ~DGA_MOUSE; } #endif /* SDL_VIDEO_DRIVER_X11_DGAMOUSE */ }