view src/video/vgl/SDL_vglvideo.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* libvga based SDL video driver implementation.
*/

#include <err.h>
#include <osreldate.h>
#include <unistd.h>
#include <sys/stat.h>

#include <sys/fbio.h>
#include <sys/consio.h>
#include <sys/kbio.h>
#include <vgl.h>

#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "SDL_vglvideo.h"
#include "SDL_vglevents_c.h"
#include "SDL_vglmouse_c.h"


/* Initialization/Query functions */
static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
			  SDL_Color *colors);
static void VGL_VideoQuit(_THIS);

/* Hardware surface functions */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);

/* Misc function */
static VGLMode ** VGLListModes(int depth, int mem_model);
static void VGLWaitRetrace(void);

/* VGL driver bootstrap functions */

static int VGL_Available(void)
{
	/*
	 * Check to see if we are root and stdin is a
	 * virtual console. Also try to ensure that
	 * modes other than 320x200 are available
	 */
	int console, hires_available, i;
	VGLMode **modes;

	console = STDIN_FILENO;
	if ( console >= 0 ) {
		struct stat sb;
		struct vt_mode dummy;

		if ( (fstat(console, &sb) < 0) ||
		     (ioctl(console, VT_GETMODE, &dummy) < 0) ) {
			console = -1;
		}
	}
	if (geteuid() != 0 && console == -1)
		return 0;

	modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	hires_available = 0;
	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Xsize > 320) &&
		    (modes[i]->ModeInfo.Ysize > 200) &&
		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
			hires_available = 1;
			break;
		}
	}
	return hires_available;
}

static void VGL_DeleteDevice(SDL_VideoDevice *device)
{
	SDL_free(device->hidden);
	SDL_free(device);
}

static SDL_VideoDevice *VGL_CreateDevice(int devindex)
{
	SDL_VideoDevice *device;

	/* Initialize all variables that we clean on shutdown */
	device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
	if ( device ) {
		SDL_memset(device, 0, (sizeof *device));
		device->hidden = (struct SDL_PrivateVideoData *)
				  SDL_malloc((sizeof *device->hidden));
	}
	if ( (device == NULL) || (device->hidden == NULL) ) {
		SDL_OutOfMemory();
		if ( device ) {
			SDL_free(device);
		}
		return(0);
	}
	SDL_memset(device->hidden, 0, (sizeof *device->hidden));

	/* Set the function pointers */
	device->VideoInit = VGL_VideoInit;
	device->ListModes = VGL_ListModes;
	device->SetVideoMode = VGL_SetVideoMode;
	device->SetColors = VGL_SetColors;
	device->UpdateRects = NULL;
	device->VideoQuit = VGL_VideoQuit;
	device->AllocHWSurface = VGL_AllocHWSurface;
	device->CheckHWBlit = NULL;
	device->FillHWRect = NULL;
	device->SetHWColorKey = NULL;
	device->SetHWAlpha = NULL;
	device->LockHWSurface = VGL_LockHWSurface;
	device->UnlockHWSurface = VGL_UnlockHWSurface;
	device->FlipHWSurface = VGL_FlipHWSurface;
	device->FreeHWSurface = VGL_FreeHWSurface;
	device->SetIcon = NULL;
	device->SetCaption = NULL;
	device->GetWMInfo = NULL;
	device->FreeWMCursor = VGL_FreeWMCursor;
	device->CreateWMCursor = VGL_CreateWMCursor;
	device->ShowWMCursor = VGL_ShowWMCursor;
	device->WarpWMCursor = VGL_WarpWMCursor;
	device->InitOSKeymap = VGL_InitOSKeymap;
	device->PumpEvents = VGL_PumpEvents;

	device->free = VGL_DeleteDevice;

	return device;
}

VideoBootStrap VGL_bootstrap = {
	"vgl", "FreeBSD libVGL",
	VGL_Available, VGL_CreateDevice
};

static int VGL_AddMode(_THIS, VGLMode *inmode)
{
	SDL_Rect *mode;

	int i, index;
	int next_mode;

	/* Check to see if we already have this mode */
	if (inmode->Depth < 8) {  /* Not supported */
		return 0;
	}
	index = ((inmode->Depth + 7) / 8) - 1;
	for (i=0; i<SDL_nummodes[index]; ++i) {
		mode = SDL_modelist[index][i];
		if ((mode->w == inmode->ModeInfo.Xsize) &&
		    (mode->h == inmode->ModeInfo.Ysize))
			return 0;
	}

	/* Set up the new video mode rectangle */
	mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
	if (mode == NULL) {
		SDL_OutOfMemory();
		return -1;
	}
	mode->x = 0;
	mode->y = 0;
	mode->w = inmode->ModeInfo.Xsize;
	mode->h = inmode->ModeInfo.Ysize;

	/* Allocate the new list of modes, and fill in the new mode */
	next_mode = SDL_nummodes[index];
	SDL_modelist[index] = (SDL_Rect **)
		SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
	if (SDL_modelist[index] == NULL) {
		SDL_OutOfMemory();
		SDL_nummodes[index] = 0;
		SDL_free(mode);
		return -1;
	}
	SDL_modelist[index][next_mode] = mode;
	SDL_modelist[index][next_mode+1] = NULL;
	SDL_nummodes[index]++;

	return 0;
}

static void VGL_UpdateVideoInfo(_THIS)
{
	this->info.wm_available = 0;
	this->info.hw_available = 1;
	this->info.video_mem = 0;
	if (VGLCurMode == NULL) {
		return;
	}
	if (VGLCurMode->ModeInfo.PixelBytes > 0) {
		this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
				       VGLCurMode->ModeInfo.Xsize *
				       VGLCurMode->ModeInfo.Ysize;
	}
}

int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
{
	int i;
	int total_modes;
	VGLMode **modes;

	/* Initialize all variables that we clean on shutdown */
	for ( i=0; i<NUM_MODELISTS; ++i ) {
		SDL_nummodes[i] = 0;
		SDL_modelist[i] = NULL;
	}

	/* Enable mouse and keyboard support */
	if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
		if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
			SDL_SetError("Unable to initialize keyboard");
			return -1;
		}
	} else {
		warnx("Requiest to put keyboard into a raw mode ignored");
	}
	if (VGL_initkeymaps(STDIN_FILENO) != 0) {
		SDL_SetError("Unable to initialize keymap");
		return -1;
	}
	if (VGL_initmouse(STDIN_FILENO) != 0) {
		SDL_SetError("Unable to initialize mouse");
		return -1;
	}

	/* Determine the current screen size */
	if (VGLCurMode != NULL) {
		this->info.current_w = VGLCurMode->ModeInfo.Xsize;
		this->info.current_h = VGLCurMode->ModeInfo.Ysize;
	}

	/* Determine the screen depth */
	if (VGLCurMode != NULL)
		vformat->BitsPerPixel = VGLCurMode->Depth;
	else
		vformat->BitsPerPixel = 16;	/* Good default */

	/* Query for the list of available video modes */
	total_modes = 0;
	modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		    (modes[i]->ModeInfo.Type == VIDBUF16) ||
		    (modes[i]->ModeInfo.Type == VIDBUF32)) {
			VGL_AddMode(this, modes[i]);
			total_modes++;
		}
	}
	if (total_modes == 0) {
		SDL_SetError("No linear video modes available");
		return -1;
	}

	/* Fill in our hardware acceleration capabilities */
	VGL_UpdateVideoInfo(this);

	/* Create the hardware surface lock mutex */
	hw_lock = SDL_CreateMutex();
	if (hw_lock == NULL) {
		SDL_SetError("Unable to create lock mutex");
		VGL_VideoQuit(this);
		return -1;
	}

	/* We're done! */
	return 0;
}

SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
{
	return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
}

/* Various screen update functions available */
static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);

SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
			      int width, int height, int bpp, Uint32 flags)
{
	int mode_found;
	int i;
	VGLMode **modes;

	modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
	mode_found = 0;
	for (i = 0; modes[i] != NULL; i++) {
		if ((modes[i]->ModeInfo.Xsize == width) &&
		    (modes[i]->ModeInfo.Ysize == height) &&
		    ((modes[i]->ModeInfo.Type == VIDBUF8) ||
		     (modes[i]->ModeInfo.Type == VIDBUF16) ||
		     (modes[i]->ModeInfo.Type == VIDBUF32))) {
			mode_found = 1;
			break;
		}
	}
	if (mode_found == 0) {
		SDL_SetError("No matching video mode found");
		return NULL;
	}

	/* Shutdown previous videomode (if any) */
	if (VGLCurMode != NULL)
		VGLEnd();

	/* Try to set the requested linear video mode */
	if (VGLInit(modes[i]->ModeId) != 0) {
		SDL_SetError("Unable to switch to requested mode");
		return NULL;
	}

	VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
	VGLCurMode->ModeInfo = *VGLDisplay;
	VGLCurMode->Depth = modes[i]->Depth;
	VGLCurMode->ModeId = modes[i]->ModeId;
	VGLCurMode->Rmask = modes[i]->Rmask;
	VGLCurMode->Gmask = modes[i]->Gmask;
	VGLCurMode->Bmask = modes[i]->Bmask;

	/* Workaround a bug in libvgl */
	if (VGLCurMode->ModeInfo.PixelBytes == 0)
		(VGLCurMode->ModeInfo.PixelBytes = 1);

	current->w = VGLCurMode->ModeInfo.Xsize;
	current->h = VGLCurMode->ModeInfo.Ysize;
	current->pixels = VGLCurMode->ModeInfo.Bitmap;
	current->pitch = VGLCurMode->ModeInfo.Xsize *
			 VGLCurMode->ModeInfo.PixelBytes;
	current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);

	/* Check if we are in a pseudo-color mode */
	if (VGLCurMode->ModeInfo.Type == VIDBUF8)
		current->flags |= SDL_HWPALETTE;

	/* Check if we can do doublebuffering */
	if (flags & SDL_DOUBLEBUF) {
		if (VGLCurMode->ModeInfo.Xsize * 2 <=
		    VGLCurMode->ModeInfo.VYsize) {
			current->flags |= SDL_DOUBLEBUF;
			flip_page = 0;
			flip_address[0] = (byte *)current->pixels;
			flip_address[1] = (byte *)current->pixels +
					  current->h * current->pitch;
			VGL_FlipHWSurface(this, current);
		}
	}

	if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
				VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
		return NULL;
	}

	/* Update hardware acceleration info */
	VGL_UpdateVideoInfo(this);

	/* Set the blit function */
	this->UpdateRects = VGL_DirectUpdate;

	/* We're done */
	return current;
}

/* We don't actually allow hardware surfaces other than the main one */
static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
{
	return -1;
}
static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
{
	return;
}

/* We need to wait for vertical retrace on page flipped displays */
static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface == SDL_VideoSurface) {
		SDL_mutexP(hw_lock);
	}
	return 0;
}
static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
{
	if (surface == SDL_VideoSurface) {
		SDL_mutexV(hw_lock);
	}
}

static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
{
//	VGLWaitRetrace();
	if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
		SDL_SetError("VGLPanSreen() failed");
                return -1;
        }

	flip_page = !flip_page;
	surface->pixels = flip_address[flip_page];

	return 0;
}

static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	return;
}

static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
{
	return;
}

int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
        int i;

	for(i = 0; i < ncolors; i++) {
	        VGLSetPaletteIndex(firstcolor + i,
			       colors[i].r>>2,
			       colors[i].g>>2,
			       colors[i].b>>2);
	}
	return 1;
}

/* Note:  If we are terminated, this could be called in the middle of
   another SDL video routine -- notably UpdateRects.
*/
void VGL_VideoQuit(_THIS)
{
	int i, j;

	/* Return the keyboard to the normal state */
	VGLKeyboardEnd();

	/* Reset the console video mode if we actually initialised one */
	if (VGLCurMode != NULL) {
		VGLEnd();
		SDL_free(VGLCurMode);
		VGLCurMode = NULL;
	}

	/* Clear the lock mutex */
	if (hw_lock != NULL) {
		SDL_DestroyMutex(hw_lock);
		hw_lock = NULL;
	}

	/* Free video mode lists */
	for (i = 0; i < NUM_MODELISTS; i++) {
		if (SDL_modelist[i] != NULL) {
			for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
				SDL_free(SDL_modelist[i][j]);
			}
			SDL_free(SDL_modelist[i]);
			SDL_modelist[i] = NULL;
		}
	}

	if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
	/* Direct screen access, not a memory buffer */
		this->screen->pixels = NULL;
	}
}

#define VGL_RED_INDEX	0
#define VGL_GREEN_INDEX	1
#define VGL_BLUE_INDEX	2

static VGLMode **
VGLListModes(int depth, int mem_model)
{
  static VGLMode **modes = NULL;

  VGLBitmap *vminfop;
  VGLMode **modesp, *modescp;
  video_info_t minfo;
  int adptype, i, modenum;

  if (modes == NULL) {
    modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
    bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
  }
  modesp = modes;

  for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
    minfo.vi_mode = modenum;
    if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
      continue;
    if (minfo.vi_mode != modenum)
      continue;
    if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
      continue;
    if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
      continue;
    if ((depth > 1) && (minfo.vi_depth != depth))
      continue;

    /* reallocf can fail */
    if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
      return NULL;
    modescp = *modesp;

    vminfop = &(modescp->ModeInfo);
    bzero(vminfop, sizeof(VGLBitmap));

    vminfop->Type = NOBUF;

    vminfop->PixelBytes = 1;	/* Good default value */
    switch (minfo.vi_mem_model) {
    case V_INFO_MM_PLANAR:
      /* we can handle EGA/VGA planar modes only */
      if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
	    || (adptype != KD_EGA && adptype != KD_VGA)))
	vminfop->Type = VIDBUF4;
      break;
    case V_INFO_MM_PACKED:
      /* we can do only 256 color packed modes */
      if (minfo.vi_depth == 8)
	vminfop->Type = VIDBUF8;
      break;
    case V_INFO_MM_VGAX:
      vminfop->Type = VIDBUF8X;
      break;
#if defined(__FREEBSD__) && (defined(__DragonFly__) || __FreeBSD_version >= 500000)
    case V_INFO_MM_DIRECT:
      vminfop->PixelBytes = minfo.vi_pixel_size;
      switch (vminfop->PixelBytes) {
      case 2:
	vminfop->Type = VIDBUF16;
	break;
#if notyet
      case 3:
	vminfop->Type = VIDBUF24;
	break;
#endif
      case 4:
	vminfop->Type = VIDBUF32;
	break;
      default:
	break;
      }
#endif
    default:
      break;
    }
    if (vminfop->Type == NOBUF)
      continue;

    switch (vminfop->Type) {
    case VIDBUF16:
    case VIDBUF32:
      modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_RED_INDEX];
      modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_GREEN_INDEX];
      modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
		       minfo.vi_pixel_fields[VGL_BLUE_INDEX];
      break;

    default:
      break;
    }

    vminfop->Xsize = minfo.vi_width;
    vminfop->Ysize = minfo.vi_height;
    modescp->Depth = minfo.vi_depth;

    /* XXX */
    if (minfo.vi_mode >= M_VESA_BASE)
      modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
    else
      modescp->ModeId = _IO('S', minfo.vi_mode);

    /* Sort list */
    for (i = 0; modes + i < modesp ; i++) {
      if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
	  vminfop->Xsize * modes[i]->ModeInfo.Ysize)
	continue;
      if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
	   vminfop->Xsize * vminfop->Ysize) &&
	  (modes[i]->Depth >= modescp->Depth))
	continue;
      *modesp = modes[i];
      modes[i] = modescp;
      modescp = *modesp;
      vminfop = &(modescp->ModeInfo);
    }

    modesp++;
  }

  if (*modesp != NULL) {
    SDL_free(*modesp);
    *modesp = NULL;
  }

  return modes;
}

static void
VGLWaitRetrace(void)
{
  while (!(inb(0x3DA) & 8));
  while (inb(0x3DA) & 8);
}