view src/video/riscos/SDL_riscosmouse.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements mouse cursor shape definitions and positioning
*/

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"

#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

static WMcursor *current_cursor = NULL;
static WMcursor *defined_cursor = NULL;

extern int mouseInWindow;

/* Area to save cursor palette colours changed by SDL.
   Actual values will be read before we change to the SDL cursor */
static Uint8 wimp_cursor_palette[2][5] = {
  {1, 25, 255, 255, 255},
  {3, 25, 255, 255, 255}
};

static int cursor_palette_saved = 0;

void WIMP_SaveCursorPalette();
void WIMP_RestoreWimpCursor();
void WIMP_SetSDLCursorPalette();


void RISCOS_FreeWMCursor(_THIS, WMcursor *cursor)
{
    SDL_free(cursor->data);
	SDL_free(cursor);
}

WMcursor *RISCOS_CreateWMCursor(_THIS,
		Uint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y)
{
	WMcursor *cursor;
	Uint8 *cursor_data;
	Uint8 *ptr;
	int i,j,k;
	int data_byte, mask_byte;

	/* Check to make sure the cursor size is okay */
	if ( (w > 32) || (h > 32) ) {
		SDL_SetError("Only with width and height <= 32 pixels are allowed");
		return(NULL);
	}

	/* Allocate the cursor */
	cursor = (WMcursor *)SDL_malloc(sizeof(*cursor));
	if ( cursor == NULL ) {
		SDL_SetError("Out of memory");
		return(NULL);
	}

	/* Note: SDL says width must be a multiple of 8 */
	cursor_data = SDL_malloc(w/4 * h);
	if (cursor_data == NULL)
	{
		SDL_free(cursor);
		SDL_SetError("Out of memory");
		return(NULL);
	}

	cursor->w = w;
	cursor->h = h;
	cursor->hot_x = hot_x;
	cursor->hot_y = hot_y;
	cursor->data = cursor_data;


/* Data / Mask Resulting pixel on screen 
   0 / 1 White 
   1 / 1 Black 
   0 / 0 Transparent 
   1 / 0 Inverted color if possible, black if not. 
*/
	ptr = cursor_data;

	for ( i=0; i<h; ++i )
	{
		for (j = 0; j < w/8; ++j)
		{
			data_byte = *data;
			mask_byte = *mask;
			*ptr++ = 0; /* Sets whole byte transparent */
			*ptr = 0;
			for (k = 0; k < 8; k++)
			{
				(*ptr) <<= 2;
				if (data_byte & 1) *ptr |= 3; /* Black or inverted */
				else if(mask_byte & 1) *ptr |= 1; /* White */
				if ((k&3) == 3) ptr--;
				data_byte >>= 1;
				mask_byte >>= 1;
			}

            ptr+=3;
		    data++;
		    mask++;
		}
	}

	return(cursor);
}

int RISCOS_ShowWMCursor(_THIS, WMcursor *cursor)
{
	current_cursor = cursor;

	if (cursor == NULL)
	{
		_kernel_osbyte(106,0,0);
		defined_cursor = NULL;
	} else
	{
        WMcursor *old_cursor = defined_cursor;

		if (cursor != defined_cursor)
		{
			Uint8 cursor_def[10];

			cursor_def[0] = 0;
			cursor_def[1] = 2; /* Use shape number 2 */
			cursor_def[2] = cursor->w/4; /* Width in bytes */
			cursor_def[3] = cursor->h; /* Height (h) in pixels */
			cursor_def[4] = cursor->hot_x; /* ActiveX in pixels from left */
			cursor_def[5] = cursor->hot_y; /* ActiveY in pixels from top */
			cursor_def[6] = ((int)(cursor->data) & 0xFF);       /* Least significant byte of pointer to data */
			cursor_def[7] = ((int)(cursor->data) >> 8) & 0xFF;  /* ... */
			cursor_def[8] = ((int)(cursor->data) >> 16) & 0xFF; /* ... */
			cursor_def[9] = ((int)(cursor->data) >> 24) & 0xFF; /* Most significant byte of pointer to data */

			if (_kernel_osword(21, (int *)cursor_def) != 0)
			{
				SDL_SetError("RISCOS couldn't create the cursor to show");
				return(0);
			}
			defined_cursor = cursor;
		}

        if (old_cursor == NULL)
        {
            /* First time or reshow in window, so save/setup palette */
            if (!cursor_palette_saved)
            {
                WIMP_SaveCursorPalette();
            }
            WIMP_SetSDLCursorPalette();
        }

        _kernel_osbyte(106, 2, 0);        
	}
	
	return(1);
}

void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	Uint8 move_block[5];
	int eig_block[3];
	_kernel_swi_regs regs;
	int os_x, os_y;

	eig_block[0] = 4;  /* X eig factor */
	eig_block[1] = 5;  /* Y eig factor */
	eig_block[2] = -1;  /* End of list of variables to request */

    regs.r[0] = (int)eig_block;
    regs.r[1] = (int)eig_block;
    _kernel_swi(OS_ReadVduVariables, &regs, &regs);

	os_x = x << eig_block[0];
	os_y = y << eig_block[1];

	move_block[0] = 3; /* Move cursor */
	move_block[1] = os_x & 0xFF;
	move_block[2] = (os_x >> 8) & 0xFF;
	move_block[3] = os_y & 0xFF;
	move_block[4] = (os_y >> 8) & 0xFF;

	_kernel_osword(21, (int *)move_block);
	SDL_PrivateMouseMotion(0, 0, x, y);
}


/* Reshow cursor when mouse re-enters the window */
void WIMP_ReshowCursor(_THIS)
{
	defined_cursor = NULL;
    cursor_palette_saved = 0;
	RISCOS_ShowWMCursor(this, current_cursor);
}

void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
	_kernel_swi_regs regs;
	int window_state[9];
	char block[5];
	int osX, osY;

	window_state[0] = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

	 osX = (x << this->hidden->xeig) + window_state[1];
	 osY = window_state[4] - (y << this->hidden->yeig);

	block[0] = 3;
	block[1] = osX & 0xFF;
	block[2] = (osX >> 8) & 0xFF;
	block[3] = osY & 0xFF;
	block[4] = (osY >> 8) & 0xFF;

	regs.r[0] = 21;
	regs.r[1] = (int)block;
	_kernel_swi(OS_Word, &regs, &regs);
	SDL_PrivateMouseMotion(0, 0, x, y);
}

int WIMP_ShowWMCursor(_THIS, WMcursor *cursor)
{
	if (mouseInWindow) return RISCOS_ShowWMCursor(this, cursor);
	else current_cursor = cursor;

	return 1;
}

SDL_GrabMode RISCOS_GrabInput(_THIS, SDL_GrabMode mode)
{
   /* In fullscreen mode we don't need to do anything */
   if (mode < SDL_GRAB_FULLSCREEN)
   {
      _kernel_swi_regs regs;
      unsigned char block[9];
      block[0] = 1; /* Define mouse cursor bounding block */

      if ( mode == SDL_GRAB_OFF )
      {
         /* Clip to whole screen */

         int r = (this->hidden->screen_width << this->hidden->xeig) - 1;
         int t = (this->hidden->screen_height << this->hidden->yeig) - 1;

	 block[1] = 0; block[2] = 0; /* Left*/
         block[3] = 0; block[4] = 0; /* Bottom */
         block[5] = r & 0xFF; block[6] = (r >> 8) & 0xFF; /* Right */
         block[7] = t & 0xFF; block[8] = (t >> 8) & 0xFF; /* Top */
      } else
      {
        /* Clip to window */
       	unsigned char window_state[36];

	*((int *)window_state) = this->hidden->window_handle;
	regs.r[1] = (unsigned int)window_state;
	_kernel_swi(Wimp_GetWindowState, &regs, &regs);

        block[1] = window_state[4];
        block[2] = window_state[5];
        block[3] = window_state[8];
        block[4] = window_state[9];
        block[5] = window_state[12];
        block[6] = window_state[13];
        block[7] = window_state[16];
        block[8] = window_state[17];

      }

      regs.r[0] = 21; /* OS word code */
      regs.r[1] = (int)block;
      _kernel_swi(OS_Word, &regs, &regs);
   }

   return mode;
}

/* Save mouse cursor palette to be restore when we are no longer
   defining a cursor */

void WIMP_SaveCursorPalette()
{
    _kernel_swi_regs regs;
    int colour;

    for (colour = 0; colour < 2; colour++)
    {
      regs.r[0] = (int)wimp_cursor_palette[colour][0];
      regs.r[1] = 25;
      /* Read settings with OS_ReadPalette */
      if (_kernel_swi(0x2f, &regs, &regs) == NULL)
      {
        wimp_cursor_palette[colour][2] = (unsigned char)((regs.r[2] >> 8) & 0xFF);
        wimp_cursor_palette[colour][3] = (unsigned char)((regs.r[2] >> 16) & 0xFF);
        wimp_cursor_palette[colour][4] = (unsigned char)((regs.r[2] >> 24) & 0xFF);
      }
    }

    cursor_palette_saved = 1;
}

/* Restore the WIMP's cursor when we leave the SDL window */
void WIMP_RestoreWimpCursor()
{
    int colour;

    /* Reset to pointer shape 1 */
    _kernel_osbyte(106, 1, 0);

    /* Reset pointer colours */
    if (cursor_palette_saved)
    {
      for (colour = 0; colour < 2; colour++)
      {
        _kernel_osword(12, (int *)wimp_cursor_palette[colour]);
      }
    }
    cursor_palette_saved = 0;
}

/* Set palette used for SDL mouse cursors */
void WIMP_SetSDLCursorPalette()
{
  /* First time set up the mouse colours */
  Uint8 block[5];

  /* Set up colour 1 as white */
  block[0] = 1;   /* Colour to change 1 - 3 */
  block[1] = 25;  /* Set pointer colour */
  block[2] = 255; /* red component*/
  block[3] = 255; /* green component */
  block[4] = 255; /* blue component*/
 _kernel_osword(12, (int *)block);
		
 /* Set colour 3 to back */
 block[0] = 3;   /* Colour to change 1 - 3 */
 block[1] = 25;  /* Set pointer colour*/
 block[2] = 0; /* red component*/
 block[3] = 0; /* green component */
 block[4] = 0; /* blue component*/
 _kernel_osword(12, (int *)block);
}