view src/video/qtopia/SDL_lowvideo.h @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *_this

/* Private display data */
struct SDL_PrivateVideoData {
  /* The main window */
  SDL_QWin *SDL_Win;

  /* The fullscreen mode list */
#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
  int SDL_nummodes[NUM_MODELISTS];
  SDL_Rect **SDL_modelist[NUM_MODELISTS];

  /* A completely clear cursor */
  WMcursor *BlankCursor;

  /* Mouse state variables */
  Uint32 last_buttons;
  QPoint last_point;

  /* Keyboard state variables */
  int key_flip;
  //struct key_info keyinfo[2];
};
/* Old variable names */
#define SDL_Win		(_this->hidden->SDL_Win)
#define saved_mode	(_this->hidden->saved_mode)
#define SDL_nummodes	(_this->hidden->SDL_nummodes)
#define SDL_modelist	(_this->hidden->SDL_modelist)
#define SDL_BlankCursor	(_this->hidden->BlankCursor)
#define last_buttons	(_this->hidden->last_buttons)
#define last_point	(_this->hidden->last_point)
#define key_flip	(_this->hidden->key_flip)
#define keyinfo		(_this->hidden->keyinfo)

#endif /* _SDL_lowvideo_h */