view src/video/qtopia/SDL_QWin.h @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_QWin_h
#define _SDL_QWin_h

#include <stdio.h>

#include <qimage.h>
#include <qpixmap.h>
#include <qwidget.h>
#include <qpainter.h>
#include <qdirectpainter_qws.h>

#include "SDL_events.h"

extern "C" {
#include "../../events/SDL_events_c.h"
};

typedef enum { 
    SDL_QT_NO_ROTATION = 0, 
    SDL_QT_ROTATION_90, 
    SDL_QT_ROTATION_270 
} screenRotationT;

extern screenRotationT screenRotation;

class SDL_QWin : public QWidget
{
  void QueueKey(QKeyEvent *e, int pressed);
 public:
  SDL_QWin(const QSize& size);
  virtual ~SDL_QWin();
  virtual bool shown(void) {
    return isVisible();
  }
  /* If called, the next resize event will not be forwarded to SDL. */
  virtual void inhibitResize(void) {
    my_inhibit_resize = true;
  }
  void setImage(QImage *image);
  void setOffset(int x, int y) {
    my_offset = QPoint(x, y);
  }
  void GetXYOffset(int &x, int &y) {
    x = my_offset.x();
    y = my_offset.y();
  }
  QImage *image(void) { return my_image; }
  
  void setWFlags(WFlags flags) {
    QWidget::setWFlags(flags);
    my_flags = flags;
  }
  const QPoint& mousePos() const { return my_mouse_pos; }
  void setMousePos(const QPoint& newpos);
  void setFullscreen(bool);

  bool lockScreen(bool force=false);
  void unlockScreen();
  void repaintRect(const QRect& rect);
 protected:
  /* Handle resizing of the window */
  virtual void resizeEvent(QResizeEvent *e);
  void focusInEvent(QFocusEvent *);
  void focusOutEvent(QFocusEvent *);
  void closeEvent(QCloseEvent *e);
  void mouseMoveEvent(QMouseEvent *e);
  void mousePressEvent(QMouseEvent *e);
  void mouseReleaseEvent(QMouseEvent *e);
  void paintEvent(QPaintEvent *ev);
  void keyPressEvent(QKeyEvent *e)   { QueueKey(e, 1); }
  void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); }
 private:
  bool repaintRotation0(const QRect& rect);
  bool repaintRotation1(const QRect& rect);
  bool repaintRotation3(const QRect& rect);
  void enableFullscreen();
  QDirectPainter *my_painter;
  QImage *my_image;
  bool my_inhibit_resize;
  QPoint my_offset;
  QPoint my_mouse_pos;
  WFlags my_flags;
  WFlags my_has_fullscreen;
  unsigned int my_locked;
};

#endif /* _SDL_QWin_h */