Mercurial > sdl-ios-xcode
view src/video/ps3/spulibs/fb_writer.c @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 3b8ac3d311a2 |
children |
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/* * SDL - Simple DirectMedia Layer * CELL BE Support for PS3 Framebuffer * Copyright (C) 2008, 2009 International Business Machines Corporation * * This library is free software; you can redistribute it and/or modify it * under the terms of the GNU Lesser General Public License as published * by the Free Software Foundation; either version 2.1 of the License, or * (at your option) any later version. * * This library is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 * USA * * Martin Lowinski <lowinski [at] de [dot] ibm [ibm] com> * Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com> * SPE code based on research by: * Rene Becker * Thimo Emmerich */ #include "spu_common.h" #include <spu_intrinsics.h> #include <spu_mfcio.h> #include <stdio.h> #include <string.h> // Debugging //#define DEBUG #ifdef DEBUG #define deprintf(fmt, args... ) \ fprintf( stdout, fmt, ##args ); \ fflush( stdout ); #else #define deprintf( fmt, args... ) #endif void cpy_to_fb(unsigned int); /* fb_writer_spu parms */ static volatile struct fb_writer_parms_t parms __attribute__ ((aligned(128))); /* Code running on SPU */ int main(unsigned long long spe_id __attribute__ ((unused)), unsigned long long argp __attribute__ ((unused))) { deprintf("[SPU] fb_writer_spu is up... (on SPE #%llu)\n", spe_id); uint32_t ea_mfc, mbox; // send ready message spu_write_out_mbox(SPU_READY); while (1) { /* Check mailbox */ mbox = spu_read_in_mbox(); deprintf("[SPU] Message is %u\n", mbox); switch (mbox) { case SPU_EXIT: deprintf("[SPU] fb_writer goes down...\n"); return 0; case SPU_START: break; default: deprintf("[SPU] Cannot handle message\n"); continue; } /* Tag Manager setup */ unsigned int tags; tags = mfc_multi_tag_reserve(5); if (tags == MFC_TAG_INVALID) { deprintf("[SPU] Failed to reserve mfc tags on fb_writer\n"); return 0; } /* Framebuffer parms */ ea_mfc = spu_read_in_mbox(); deprintf("[SPU] Message on fb_writer is %u\n", ea_mfc); spu_mfcdma32(&parms, (unsigned int)ea_mfc, sizeof(struct fb_writer_parms_t), tags, MFC_GET_CMD); deprintf("[SPU] argp = %u\n", (unsigned int)argp); DMA_WAIT_TAG(tags); /* Copy parms->data to framebuffer */ deprintf("[SPU] Copying to framebuffer started\n"); cpy_to_fb(tags); deprintf("[SPU] Copying to framebuffer done!\n"); mfc_multi_tag_release(tags, 5); deprintf("[SPU] fb_writer_spu... done!\n"); /* Send FIN msg */ spu_write_out_mbox(SPU_FIN); } return 0; } void cpy_to_fb(unsigned int tag_id_base) { unsigned int i; unsigned char current_buf; uint8_t *in = parms.data; /* Align fb pointer which was centered before */ uint8_t *fb = (unsigned char *)((unsigned int)parms.center & 0xFFFFFFF0); uint32_t bounded_input_height = parms.bounded_input_height; uint32_t bounded_input_width = parms.bounded_input_width; uint32_t fb_pixel_size = parms.fb_pixel_size; uint32_t out_line_stride = parms.out_line_stride; uint32_t in_line_stride = parms.in_line_stride; uint32_t in_line_size = bounded_input_width * fb_pixel_size; current_buf = 0; /* Local store buffer */ static volatile uint8_t buf[4][BUFFER_SIZE] __attribute__ ((aligned(128))); /* do 4-times multibuffering using DMA list, process in two steps */ for (i = 0; i < bounded_input_height >> 2; i++) { /* first buffer */ DMA_WAIT_TAG(tag_id_base + 1); // retrieve buffer spu_mfcdma32(buf[0], (unsigned int)in, in_line_size, tag_id_base + 1, MFC_GETB_CMD); DMA_WAIT_TAG(tag_id_base + 1); // store buffer spu_mfcdma32(buf[0], (unsigned int)fb, in_line_size, tag_id_base + 1, MFC_PUTB_CMD); in += in_line_stride; fb += out_line_stride; deprintf("[SPU] 1st buffer copied in=0x%x, fb=0x%x\n", in, fb); /* second buffer */ DMA_WAIT_TAG(tag_id_base + 2); // retrieve buffer spu_mfcdma32(buf[1], (unsigned int)in, in_line_size, tag_id_base + 2, MFC_GETB_CMD); DMA_WAIT_TAG(tag_id_base + 2); // store buffer spu_mfcdma32(buf[1], (unsigned int)fb, in_line_size, tag_id_base + 2, MFC_PUTB_CMD); in += in_line_stride; fb += out_line_stride; deprintf("[SPU] 2nd buffer copied in=0x%x, fb=0x%x\n", in, fb); /* third buffer */ DMA_WAIT_TAG(tag_id_base + 3); // retrieve buffer spu_mfcdma32(buf[2], (unsigned int)in, in_line_size, tag_id_base + 3, MFC_GETB_CMD); DMA_WAIT_TAG(tag_id_base + 3); // store buffer spu_mfcdma32(buf[2], (unsigned int)fb, in_line_size, tag_id_base + 3, MFC_PUTB_CMD); in += in_line_stride; fb += out_line_stride; deprintf("[SPU] 3rd buffer copied in=0x%x, fb=0x%x\n", in, fb); /* fourth buffer */ DMA_WAIT_TAG(tag_id_base + 4); // retrieve buffer spu_mfcdma32(buf[3], (unsigned int)in, in_line_size, tag_id_base + 4, MFC_GETB_CMD); DMA_WAIT_TAG(tag_id_base + 4); // store buffer spu_mfcdma32(buf[3], (unsigned int)fb, in_line_size, tag_id_base + 4, MFC_PUTB_CMD); in += in_line_stride; fb += out_line_stride; deprintf("[SPU] 4th buffer copied in=0x%x, fb=0x%x\n", in, fb); deprintf("[SPU] Loop #%i, bounded_input_height=%i\n", i, bounded_input_height >> 2); } DMA_WAIT_TAG(tag_id_base + 2); DMA_WAIT_TAG(tag_id_base + 3); DMA_WAIT_TAG(tag_id_base + 4); }