Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_video.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_VIDEO_H__ #define __SDL_PH_VIDEO_H__ #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include <sys/neutrino.h> #include <Ph.h> #include <Pt.h> #include <photon/Pg.h> #include <photon/PdDirect.h> #if SDL_VIDEO_OPENGL #if (_NTO_VERSION < 630) #include <photon/PdGL.h> #else #include <GL/qnxgl.h> #include <GL/GLPh.h> #endif /* 6.3.0 */ #endif /* SDL_VIDEO_OPENGL */ /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice* this #define PH_OGL_MAX_ATTRIBS 32 #define SDLPH_PAL_NONE 0x00000000L #define SDLPH_PAL_EMULATE 0x00000001L #define SDLPH_PAL_SYSTEM 0x00000002L typedef struct { unsigned char* Y; unsigned char* V; unsigned char* U; } FRAMEDATA; /* Mask values for SDL_ReallocFormat() */ struct ColourMasks { Uint32 red; Uint32 green; Uint32 blue; Uint32 alpha; Uint32 bpp; }; /* Private display data */ struct SDL_PrivateVideoData { PgDisplaySettings_t mode_settings; PtWidget_t *Window; /* used to handle input events */ PhImage_t *image; /* used to display image */ #if SDL_VIDEO_OPENGL #if (_NTO_VERSION < 630) PdOpenGLContext_t* OGLContext; /* OpenGL context */ void* OGLBuffers; /* OpenGL buffers (unused) */ #else qnxglc_t* OGLContext; /* OpenGL context for the 6.3 */ qnxgl_bufs_t* OGLBuffers; /* OpenGL buffers for the 6.3 */ #endif /* 630 */ Uint32 OGLFlags; /* OpenGL flags */ Uint32 OGLBPP; /* OpenGL bpp */ #endif /* SDL_VIDEO_OPENGL */ PgColor_t savedpal[_Pg_MAX_PALETTE]; PgColor_t syspalph[_Pg_MAX_PALETTE]; struct { PdDirectContext_t* direct_context; PdOffscreenContext_t* offscreen_context; PdOffscreenContext_t* offscreen_backcontext; PhDrawContext_t* oldDC; uint8_t* dc_ptr; unsigned char* CurrentFrameData; unsigned char* FrameData0; unsigned char* FrameData1; Uint32 current; Uint32 flags; } ocimage; PgHWCaps_t graphics_card_caps; /* Graphics card caps at the moment of start */ PgVideoModeInfo_t desktop_mode; /* Current desktop video mode information */ int old_video_mode; /* Stored mode before fullscreen switch */ int old_refresh_rate; /* Stored refresh rate befor fullscreen switch */ int mouse_relative; WMcursor* BlankCursor; uint32_t videomode_emulatemode; Uint32 visualbpp; /* current visual bpp */ Uint32 desktopbpp; /* bpp of desktop at the moment of start */ Uint32 desktoppal; /* palette mode emulation or system */ int currently_fullscreen; int currently_hided; /* 1 - window hided (minimazed), 0 - normal */ int currently_maximized; /* 1 - window hided (minimazed), 0 - normal */ PhEvent_t* event; SDL_Overlay* overlay; }; #define mode_settings (this->hidden->mode_settings) #define window (this->hidden->Window) #define SDL_Image (this->hidden->image) #define OCImage (this->hidden->ocimage) #define old_video_mode (this->hidden->old_video_mode) #define old_refresh_rate (this->hidden->old_refresh_rate) #define graphics_card_caps (this->hidden->graphics_card_caps) #define desktopbpp (this->hidden->desktopbpp) #define visualbpp (this->hidden->visualbpp) #define desktoppal (this->hidden->desktoppal) #define savedpal (this->hidden->savedpal) #define syspalph (this->hidden->syspalph) #define currently_fullscreen (this->hidden->currently_fullscreen) #define currently_hided (this->hidden->currently_hided) #define currently_maximized (this->hidden->currently_maximized) #define phevent (this->hidden->event) #define current_overlay (this->hidden->overlay) #define desktop_mode (this->hidden->desktop_mode) #define mouse_relative (this->hidden->mouse_relative) #define SDL_BlankCursor (this->hidden->BlankCursor) #define videomode_emulatemode (this->hidden->videomode_emulatemode) #if SDL_VIDEO_OPENGL #define oglctx (this->hidden->OGLContext) #define oglbuffers (this->hidden->OGLBuffers) #define oglflags (this->hidden->OGLFlags) #define oglbpp (this->hidden->OGLBPP) #endif /* SDL_VIDEO_OPENGL */ #endif /* __SDL_PH_VIDEO_H__ */