Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_modes_c.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __SDL_PH_MODES_H__ #define __SDL_PH_MODES_H__ #include "SDL_ph_video.h" #define PH_MAX_VIDEOMODES 127 #define PH_ENTER_DIRECTMODE 0 #define PH_IGNORE_DIRECTMODE 1 extern SDL_Rect **ph_ListModes(_THIS,SDL_PixelFormat *format, Uint32 flags); extern void ph_FreeVideoModes(_THIS); extern int ph_ResizeFullScreen(_THIS); extern int ph_EnterFullScreen(_THIS, SDL_Surface* screen, int fmode); extern int ph_LeaveFullScreen(_THIS); extern int ph_GetVideoMode(int width, int height, int bpp); extern int get_mode_any_format(int width, int height, int bpp); extern int ph_ToggleFullScreen(_THIS, int on); #endif /* __SDL_PH_MODES_H__ */