Mercurial > sdl-ios-xcode
view src/video/nds/SDL_ndsevents_c.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_ndsvideo.h" /* Variables and functions exported by SDL_sysevents.c to other parts of the native video subsystem (SDL_sysvideo.c) */ extern void NDS_InitOSKeymap(_THIS); extern void NDS_PumpEvents(_THIS); #define NDS_NUMKEYS 12 /* #define NDS_JOYPADREG 0x4000130 #define NDS_JOYPAD (*(volatile Uint16*)NDS_JOYPADREG) #define NDS_NUMKEYS 10 #define NDS_KEYA (0) #define NDS_KEYB (1) #define NDS_KEYSEL (2) #define NDS_KEYSTART (3) #define NDS_KEYRIGHT (4) #define NDS_KEYLEFT (5) #define NDS_KEYUP (6) #define NDS_KEYDOWN (7) #define NDS_KEYR (8) #define NDS_KEYL (9) */ /* end of SDL_NDSevents_c.h ... */