view src/video/nanox/SDL_nxvideo.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga
    Copyright (C) 2001  Hsieh-Fu Tsai
    Copyright (C) 2002  Greg Haerr <greg@censoft.com>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
    
    Hsieh-Fu Tsai
    clare@setabox.com
*/
#include "SDL_config.h"

#include "SDL_thread.h"
#include "SDL_video.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"

#define MWINCLUDECOLORS
#include "SDL_nxvideo.h"
#include "SDL_nxmodes_c.h"
#include "SDL_nxwm_c.h"
#include "SDL_nxmouse_c.h"
#include "SDL_nximage_c.h"
#include "SDL_nxevents_c.h"

// Initialization/Query functions
static int NX_VideoInit (_THIS, SDL_PixelFormat * vformat) ;
static SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags) ;
static int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) ;
static void NX_VideoQuit (_THIS) ;
static void NX_DestroyWindow (_THIS, SDL_Surface * screen) ;
static int NX_ToggleFullScreen (_THIS, int on) ;
static void NX_UpdateMouse (_THIS) ;
static int NX_SetGammaRamp (_THIS, Uint16 * ramp) ;
static int NX_GetGammaRamp (_THIS, Uint16 * ramp) ;

// Microwin driver bootstrap functions
static int NX_Available ()
{
    Dprintf ("enter NX_Available\n") ;

    if (GrOpen () < 0) return 0 ;
        GrClose () ;
    
    Dprintf ("leave NX_Available\n") ;
    return 1 ;
}

static void NX_DeleteDevice (SDL_VideoDevice * device)
{
    Dprintf ("enter NX_DeleteDevice\n") ;

    if (device) {
        if (device -> hidden) SDL_free (device -> hidden) ;
        if (device -> gl_data) SDL_free (device -> gl_data) ;
            SDL_free (device) ;
    }

    Dprintf ("leave NX_DeleteDevice\n") ;
}
    
static SDL_VideoDevice * NX_CreateDevice (int devindex)
{
    SDL_VideoDevice * device ;

    Dprintf ("enter NX_CreateDevice\n") ;

    // Initialize all variables that we clean on shutdown
    device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)) ;
    if (device) {
        SDL_memset (device, 0, (sizeof * device)) ;
        device -> hidden = (struct SDL_PrivateVideoData *)
                SDL_malloc ((sizeof * device -> hidden)) ;
        device -> gl_data = NULL ;
    }
    if ((device == NULL) || (device -> hidden == NULL)) {
        SDL_OutOfMemory () ;
        NX_DeleteDevice (device) ;
        return 0 ;
    }
    SDL_memset (device -> hidden, 0, (sizeof * device -> hidden)) ;

    // Set the function pointers
    device -> VideoInit = NX_VideoInit ;
    device -> ListModes = NX_ListModes ;
    device -> SetVideoMode = NX_SetVideoMode ;
    device -> ToggleFullScreen = NX_ToggleFullScreen ;
    device -> UpdateMouse = NX_UpdateMouse ;
    device -> CreateYUVOverlay = NULL ;
    device -> SetColors = NX_SetColors ;
    device -> UpdateRects = NULL ;
    device -> VideoQuit = NX_VideoQuit;
    device -> AllocHWSurface = NULL ;
    device -> CheckHWBlit = NULL ;
    device -> FillHWRect = NULL ;
    device -> SetHWColorKey = NULL ;
    device -> SetHWAlpha = NULL ;
    device -> LockHWSurface = NULL ;
    device -> UnlockHWSurface = NULL ;
    device -> FlipHWSurface = NULL ;
    device -> FreeHWSurface = NULL ;
    device -> SetGamma = NULL ;
    device -> GetGamma = NULL ;
    device -> SetGammaRamp = NX_SetGammaRamp ;
    device -> GetGammaRamp = NX_GetGammaRamp ;

#if SDL_VIDEO_OPENGL
    device -> GL_LoadLibrary = NULL ;
    device -> GL_GetProcAddress = NULL ;
    device -> GL_GetAttribute = NULL ;
    device -> GL_MakeCurrent = NULL ;
    device -> GL_SwapBuffers = NULL ;
#endif

    device -> SetIcon = NULL ;
    device -> SetCaption = NX_SetCaption;
    device -> IconifyWindow = NULL ;
    device -> GrabInput = NULL ;
    device -> GetWMInfo = NX_GetWMInfo ;
    device -> FreeWMCursor =  NX_FreeWMCursor ;
    device -> CreateWMCursor = NX_CreateWMCursor ;
    device -> ShowWMCursor = NX_ShowWMCursor ;
    device -> WarpWMCursor = NX_WarpWMCursor ;
    device -> CheckMouseMode = NULL ;
    device -> InitOSKeymap = NX_InitOSKeymap ;
    device -> PumpEvents = NX_PumpEvents ;

    device -> free = NX_DeleteDevice ;

    Dprintf ("leave NX_CreateDevice\n") ;
    return device ;
}

VideoBootStrap NX_bootstrap = {
    "nanox", "nanox", NX_Available, NX_CreateDevice
} ;

static void create_aux_windows (_THIS)
{
    GR_WM_PROPERTIES props ;

    Dprintf ("enter create_aux_windows\n") ;

    // Don't create any extra windows if we are being managed
    if (SDL_windowid) {
        FSwindow = 0 ;
        return ;
    }
    
    if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) {
        GrDestroyWindow (FSwindow) ;
    }
    
    FSwindow = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, 1, 1, 0, BLACK, BLACK) ;
    props.flags = GR_WM_FLAGS_PROPS ;
    props.props = GR_WM_PROPS_NODECORATE ;
    GrSetWMProperties (FSwindow, & props) ;

    GrSelectEvents (FSwindow, (GR_EVENT_MASK_EXPOSURE         |
        GR_EVENT_MASK_BUTTON_DOWN  | GR_EVENT_MASK_BUTTON_UP  |
        GR_EVENT_MASK_FOCUS_IN     | GR_EVENT_MASK_FOCUS_OUT  |
        GR_EVENT_MASK_KEY_DOWN     | GR_EVENT_MASK_KEY_UP     |
        GR_EVENT_MASK_MOUSE_ENTER  | GR_EVENT_MASK_MOUSE_EXIT |
        GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE     |
        GR_EVENT_MASK_CLOSE_REQ)) ;

    Dprintf ("leave create_aux_windows\n") ;
}

int NX_VideoInit (_THIS, SDL_PixelFormat * vformat)
{
    GR_SCREEN_INFO si ;

    Dprintf ("enter NX_VideoInit\n") ;
    
    if (GrOpen () < 0) {
        SDL_SetError ("GrOpen() fail") ;
        return -1 ;
    }

    // use share memory to speed up
#ifdef NANOX_SHARE_MEMORY
    GrReqShmCmds (0xFFFF);
#endif

    SDL_Window = 0 ;
    FSwindow = 0 ;

    GammaRamp_R = NULL ;
    GammaRamp_G = NULL ;
    GammaRamp_B = NULL ;    

    GrGetScreenInfo (& si) ;
    SDL_Visual.bpp = si.bpp ;

    /* Determine the current screen size */
    this->info.current_w = si.cols ;
    this->info.current_h = si.rows ;

    // GetVideoMode
    SDL_modelist = (SDL_Rect **) SDL_malloc (sizeof (SDL_Rect *) * 2) ;
    if (SDL_modelist) {
        SDL_modelist [0] = (SDL_Rect *) SDL_malloc (sizeof(SDL_Rect)) ;
        if (SDL_modelist [0]) {
            SDL_modelist [0] -> x = 0 ;
            SDL_modelist [0] -> y = 0 ;
            SDL_modelist [0] -> w = si.cols ;
            SDL_modelist [0] -> h = si.rows ;
        }
        SDL_modelist [1] = NULL ;
    }

    pixel_type = si.pixtype;
    SDL_Visual.red_mask = si.rmask;
    SDL_Visual.green_mask = si.gmask;
    SDL_Visual.blue_mask = si.bmask;

    vformat -> BitsPerPixel = SDL_Visual.bpp ;
    if (vformat -> BitsPerPixel > 8) {
        vformat -> Rmask = SDL_Visual.red_mask ;
        vformat -> Gmask = SDL_Visual.green_mask ;
        vformat -> Bmask = SDL_Visual.blue_mask ;
    }

    // See if we have been passed a window to use
    SDL_windowid = getenv ("SDL_WINDOWID") ;
    
    // Create the fullscreen (and managed windows : no implement)
    create_aux_windows (this) ;

    Dprintf ("leave NX_VideoInit\n") ;
    return 0 ;
}

void NX_VideoQuit (_THIS)
{
    Dprintf ("enter NX_VideoQuit\n") ;

    // Start shutting down the windows
    NX_DestroyImage (this, this -> screen) ;
    NX_DestroyWindow (this, this -> screen) ;
    if (FSwindow && FSwindow != GR_ROOT_WINDOW_ID) {
        GrDestroyWindow (FSwindow) ;
    }
    NX_FreeVideoModes (this) ;
    SDL_free (GammaRamp_R) ;
    SDL_free (GammaRamp_G) ;
    SDL_free (GammaRamp_B) ;

#ifdef ENABLE_NANOX_DIRECT_FB
    if (Clientfb)
        GrCloseClientFramebuffer();
#endif
    GrClose () ;

    Dprintf ("leave NX_VideoQuit\n") ;
}

static void NX_DestroyWindow (_THIS, SDL_Surface * screen)
{
    Dprintf ("enter NX_DestroyWindow\n") ;

    if (! SDL_windowid) {
        if (screen && (screen -> flags & SDL_FULLSCREEN)) {
            screen -> flags &= ~ SDL_FULLSCREEN ;
            NX_LeaveFullScreen (this) ;
        }

        // Destroy the output window
        if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {
            GrDestroyWindow (SDL_Window) ;
        }
    }
    
    // Free the graphics context
    if (! SDL_GC) {
        GrDestroyGC (SDL_GC) ;
        SDL_GC = 0;
    }

    Dprintf ("leave NX_DestroyWindow\n") ;
}

static int NX_CreateWindow (_THIS, SDL_Surface * screen,
                int w, int h, int bpp, Uint32 flags)
{
    Dprintf ("enter NX_CreateWindow\n") ;

    // If a window is already present, destroy it and start fresh
    if (SDL_Window && SDL_Window != GR_ROOT_WINDOW_ID) {
        NX_DestroyWindow (this, screen) ;
    }

    // See if we have been given a window id
    if (SDL_windowid) {
        SDL_Window = SDL_strtol (SDL_windowid, NULL, 0) ;
    } else {
        SDL_Window = 0 ;
    }
    
    if ( ! SDL_ReallocFormat (screen, bpp, SDL_Visual.red_mask, 
        SDL_Visual.green_mask, SDL_Visual.blue_mask, 0))
        return -1;

    // Create (or use) the nanox display window
    if (! SDL_windowid) {

        SDL_Window = GrNewWindow (GR_ROOT_WINDOW_ID, 0, 0, w, h, 0, BLACK, WHITE) ;

        GrSelectEvents (SDL_Window, (GR_EVENT_MASK_EXPOSURE       |
            GR_EVENT_MASK_BUTTON_DOWN  | GR_EVENT_MASK_BUTTON_UP  |
            GR_EVENT_MASK_FOCUS_IN     | GR_EVENT_MASK_FOCUS_OUT  |
            GR_EVENT_MASK_KEY_DOWN     | GR_EVENT_MASK_KEY_UP     |
            GR_EVENT_MASK_MOUSE_ENTER  | GR_EVENT_MASK_MOUSE_EXIT |
            GR_EVENT_MASK_MOUSE_MOTION | GR_EVENT_MASK_UPDATE     |
            GR_EVENT_MASK_CLOSE_REQ)) ;
    }
    
    /* Create the graphics context here, once we have a window */
    SDL_GC = GrNewGC () ;
    if (SDL_GC == 0) {
        SDL_SetError("Couldn't create graphics context");
        return(-1);
    }

    // Map them both and go fullscreen, if requested
    if (! SDL_windowid) {
        GrMapWindow (SDL_Window) ;
        if (flags & SDL_FULLSCREEN) {
            screen -> flags |= SDL_FULLSCREEN ;
            NX_EnterFullScreen (this) ;
        } else {
            screen -> flags &= ~ SDL_FULLSCREEN ;
        }
    }

#ifdef ENABLE_NANOX_DIRECT_FB
    /* attempt allocating the client side framebuffer */
    Clientfb = GrOpenClientFramebuffer();
    /* NULL return will default to using GrArea()*/
#endif

    Dprintf ("leave NX_CreateWindow\n") ;
    return 0 ;
}

SDL_Surface * NX_SetVideoMode (_THIS, SDL_Surface * current,
                int width, int height, int bpp, Uint32 flags)
{
    Dprintf ("enter NX_SetVideoMode\n") ;

    // Lock the event thread, in multi-threading environments
    SDL_Lock_EventThread () ;

    bpp = SDL_Visual.bpp ;
    if (NX_CreateWindow (this, current, width, height, bpp, flags) < 0) {
        current = NULL;
        goto done;
    }

    if (current -> w != width || current -> h != height) {
        current -> w = width ;
        current -> h = height ;
        current -> pitch = SDL_CalculatePitch (current) ;
        NX_ResizeImage (this, current, flags) ;
    }

    /* Clear these flags and set them only if they are in the new set. */
    current -> flags &= ~(SDL_RESIZABLE|SDL_NOFRAME);
    current -> flags |= (flags & (SDL_RESIZABLE | SDL_NOFRAME)) ;

  done:
    SDL_Unlock_EventThread () ;

    Dprintf ("leave NX_SetVideoMode\n") ;

    // We're done!
    return current ;
}

// ncolors <= 256
int NX_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors)
{
    int        i ;
    GR_PALETTE pal ;

    Dprintf ("enter NX_SetColors\n") ;

    if (ncolors > 256) return 0 ;
    
    pal.count = ncolors ;
    for (i = 0; i < ncolors; ++ i) {
        pal.palette [i].r = colors [i].r ;
        pal.palette [i].g = colors [i].g ;
        pal.palette [i].b = colors [i].b ;
    }
    GrSetSystemPalette (firstcolor, & pal) ;

    Dprintf ("leave NX_SetColors\n") ;
    return 1 ;
}

static int NX_ToggleFullScreen (_THIS, int on)
{
    SDL_Rect rect ;
    Uint32   event_thread ;
    
    Dprintf ("enter NX_ToggleFullScreen\n") ;

    // Don't switch if we don't own the window
    if (SDL_windowid) return 0 ;
    
    // Don't lock if we are the event thread
    event_thread = SDL_EventThreadID () ;
    if (event_thread && (SDL_ThreadID () == event_thread)) {
        event_thread = 0 ;
    }
    if (event_thread) {
        SDL_Lock_EventThread() ;
    }
    
    if (on) {
        NX_EnterFullScreen (this) ;
    } else {
        this -> screen -> flags &= ~ SDL_FULLSCREEN ;
        NX_LeaveFullScreen (this) ;
    }

    rect.x = rect.y = 0 ;
    rect.w = this -> screen -> w, rect.h = this -> screen -> h ;
    NX_NormalUpdate (this, 1, & rect) ;

    if (event_thread) {
        SDL_Unlock_EventThread () ;
    }
    
    Dprintf ("leave NX_ToggleFullScreen\n") ;
    return 1 ;
}

// Update the current mouse state and position
static void NX_UpdateMouse (_THIS)
{
    int            x, y ;
    GR_WINDOW_INFO info ;
    GR_SCREEN_INFO si ;


    Dprintf ("enter NX_UpdateMouse\n") ;

    // Lock the event thread, in multi-threading environments
    SDL_Lock_EventThread () ;
    
    GrGetScreenInfo (& si) ;
    GrGetWindowInfo (SDL_Window, & info) ;
    x = si.xpos - info.x ;
    y = si.ypos - info.y ;
    if (x >= 0 && x <= info.width && y >= 0 && y <= info.height) {
        SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS) ;
        SDL_PrivateMouseMotion (0, 0, x, y);
    } else {
        SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS) ;
    }

    SDL_Unlock_EventThread () ;
    Dprintf ("leave NX_UpdateMouse\n") ;
}

static int NX_SetGammaRamp (_THIS, Uint16 * ramp)
{
    int i ;
    Uint16 * red, * green, * blue ;
    
    Dprintf ("enter NX_SetGammaRamp\n") ;
    
    if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;

    if (! GammaRamp_R) GammaRamp_R = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ;
    if (! GammaRamp_G) GammaRamp_G = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ;
    if (! GammaRamp_B) GammaRamp_B = (Uint16 *) SDL_malloc (sizeof (Uint16) * CI_SIZE) ;
    if ((! GammaRamp_R) || (! GammaRamp_G) || (! GammaRamp_B)) {
        SDL_OutOfMemory () ;
        return -1 ;
    }

    for (i = 0; i < CI_SIZE; ++ i)
        GammaRamp_R [i] = GammaRamp_G [i] = GammaRamp_B [i] = i ;

    red   = ramp ;
    green = ramp + CI_SIZE ;
    blue  = green + CI_SIZE ;
        
    for (i = 0; i < CI_SIZE; ++ i) {
        GammaRamp_R [i] = red   [i] ;
        GammaRamp_G [i] = green [i] ;
        GammaRamp_B [i] = blue  [i] ;
    }
    SDL_UpdateRect(this->screen, 0, 0, 0, 0);

    Dprintf ("leave NX_SetGammaRamp\n") ;   
    return 0 ;
}

static int NX_GetGammaRamp (_THIS, Uint16 * ramp)
{
    int i ;
    Uint16 * red, * green, * blue ;

    Dprintf ("enter NX_GetGammaRamp\n") ;   

    if (SDL_Visual.bpp != 32 && SDL_Visual.bpp != 24) return -1 ;
    red   = ramp ;
    green = ramp  + CI_SIZE ;
    blue  = green + CI_SIZE ;
    if (GammaRamp_R && GammaRamp_G && GammaRamp_B) {
        for (i = 0; i < CI_SIZE; ++ i) {
            red   [i] = GammaRamp_R [i] ;
            green [i] = GammaRamp_G [i] ;
            blue  [i] = GammaRamp_B [i] ;
        }
    } else {
        for (i = 0; i < CI_SIZE; ++ i)
            red [i] = green [i] = blue [i] = i ;
    }

    Dprintf ("leave NX_GetGammaRamp\n") ;
    return 0 ;
}