Mercurial > sdl-ios-xcode
view src/video/maccommon/SDL_lowvideo.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_lowvideo_h #define _SDL_lowvideo_h #if defined(__APPLE__) && defined(__MACH__) #include <Carbon/Carbon.h> #elif TARGET_API_MAC_CARBON && (UNIVERSAL_INTERFACES_VERSION > 0x0335) #include <Carbon.h> #else #include <Quickdraw.h> #include <Palettes.h> #include <Menus.h> #include <DrawSprocket.h> #endif #if SDL_VIDEO_OPENGL typedef struct __AGLContextRec *AGLContext; #endif #include "SDL_video.h" #include "../SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this #if !TARGET_API_MAC_CARBON /* not available in OS X (or more accurately, Carbon) */ /* Global QuickDraw data */ extern QDGlobals *theQD; #endif /* Private display data */ struct SDL_PrivateVideoData { GDevice **SDL_Display; WindowRef SDL_Window; SDL_Rect **SDL_modelist; CTabHandle SDL_CTab; PaletteHandle SDL_CPal; #if TARGET_API_MAC_CARBON /* For entering and leaving fullscreen mode */ Ptr fullscreen_ctx; #endif /* The current window document style */ int current_style; /* Information about the last cursor position */ Point last_where; /* Information about the last keys down */ EventModifiers last_mods; KeyMap last_keys; /* A handle to the Apple Menu */ MenuRef apple_menu; /* Information used by DrawSprocket driver */ struct DSpInfo *dspinfo; #if SDL_VIDEO_OPENGL AGLContext appleGLContext; void *libraryHandle; #endif }; /* Old variable names */ #define SDL_Display (this->hidden->SDL_Display) #define SDL_Window (this->hidden->SDL_Window) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_CTab (this->hidden->SDL_CTab) #define SDL_CPal (this->hidden->SDL_CPal) #define fullscreen_ctx (this->hidden->fullscreen_ctx) #define current_style (this->hidden->current_style) #define last_where (this->hidden->last_where) #define last_mods (this->hidden->last_mods) #define last_keys (this->hidden->last_keys) #define apple_menu (this->hidden->apple_menu) #define glContext (this->hidden->appleGLContext) #endif /* _SDL_lowvideo_h */