view src/thread/win32/SDL_syssem.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Semaphore functions using the Win32 API */

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#include "SDL_thread.h"
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
#include "win_ce_semaphore.h"
#endif


struct SDL_semaphore {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	SYNCHHANDLE id;
#else
	HANDLE id;
#endif
	Uint32 volatile count;
};


/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
	SDL_sem *sem;

	/* Allocate sem memory */
	sem = (SDL_sem *)SDL_malloc(sizeof(*sem));
	if ( sem ) {
		/* Create the semaphore, with max value 32K */
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
		sem->id = CreateSemaphoreCE(NULL, initial_value, 32*1024, NULL);
#else
		sem->id = CreateSemaphore(NULL, initial_value, 32*1024, NULL);
#endif
		sem->count = initial_value;
		if ( ! sem->id ) {
			SDL_SetError("Couldn't create semaphore");
			SDL_free(sem);
			sem = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) {
		if ( sem->id ) {
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
			CloseSynchHandle(sem->id);
#else
			CloseHandle(sem->id);
#endif
			sem->id = 0;
		}
		SDL_free(sem);
	}
}

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	int retval;
	DWORD dwMilliseconds;

	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}

	if ( timeout == SDL_MUTEX_MAXWAIT ) {
		dwMilliseconds = INFINITE;
	} else {
		dwMilliseconds = (DWORD)timeout;
	}
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	switch (WaitForSemaphoreCE(sem->id, dwMilliseconds)) {
#else
	switch (WaitForSingleObject(sem->id, dwMilliseconds)) {
#endif
	    case WAIT_OBJECT_0:
		InterlockedDecrement(&sem->count);
		retval = 0;
		break;
	    case WAIT_TIMEOUT:
		retval = SDL_MUTEX_TIMEDOUT;
		break;
	    default:
		SDL_SetError("WaitForSingleObject() failed");
		retval = -1;
		break;
	}
	return retval;
}

int SDL_SemTryWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, 0);
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return 0;
	}
	return sem->count;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}
	/* Increase the counter in the first place, because
	 * after a successful release the semaphore may
	 * immediately get destroyed by another thread which
	 * is waiting for this semaphore.
	 */
	InterlockedIncrement(&sem->count);
#if defined(_WIN32_WCE) && (_WIN32_WCE < 300)
	if ( ReleaseSemaphoreCE(sem->id, 1, NULL) == FALSE ) {
#else
	if ( ReleaseSemaphore(sem->id, 1, NULL) == FALSE ) {
#endif
		InterlockedDecrement(&sem->count);	/* restore */
		SDL_SetError("ReleaseSemaphore() failed");
		return -1;
	}
	return 0;
}