Mercurial > sdl-ios-xcode
view src/thread/symbian/SDL_sysmutex.cpp @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_sysmutex.cpp Epoc version by Markus Mertama (w@iki.fi) */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_sysmutex.c,v 1.1.2.3 2000/06/22 15:25:23 hercules Exp $"; #endif /* Mutex functions using the Win32 API */ //#include <stdio.h> //#include <stdlib.h> #include <e32std.h> #include "epoc_sdl.h" #include "SDL_error.h" #include "SDL_mutex.h" #ifdef EKA2 //??? struct SDL_mutex { TInt handle; }; #else struct _SDL_mutex { TInt handle; }; #endif extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*); TInt NewMutex(const TDesC& aName, TAny* aPtr1, TAny*) { return ((RMutex*)aPtr1)->CreateGlobal(aName); } void DeleteMutex(TAny* aMutex) { SDL_DestroyMutex ((SDL_mutex*) aMutex); } /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { RMutex rmutex; TInt status = CreateUnique(NewMutex, &rmutex, NULL); if(status != KErrNone) { SDL_SetError("Couldn't create mutex"); } SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex; mutex->handle = rmutex.Handle(); EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem(DeleteMutex, mutex)); return(mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { RMutex rmutex; rmutex.SetHandle(mutex->handle); if(rmutex.IsHeld()) { rmutex.Signal(); } rmutex.Close(); EpocSdlEnv::RemoveCleanupItem(mutex); delete(mutex); mutex = NULL; } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Wait(); return(0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); return(0); }