view src/thread/symbian/SDL_sysmutex.cpp @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_sysmutex.cpp

    Epoc version by Markus Mertama (w@iki.fi)
*/


#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id: SDL_sysmutex.c,v 1.1.2.3 2000/06/22 15:25:23 hercules Exp $";
#endif

/* Mutex functions using the Win32 API */

//#include <stdio.h>
//#include <stdlib.h>

#include <e32std.h>

#include "epoc_sdl.h"

#include "SDL_error.h"
#include "SDL_mutex.h"


#ifdef EKA2 //???
struct SDL_mutex
    {
    TInt handle;
    };
#else
struct _SDL_mutex
    {
    TInt handle;
    };
#endif

extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*);

TInt NewMutex(const TDesC& aName, TAny* aPtr1, TAny*)
    {
    return ((RMutex*)aPtr1)->CreateGlobal(aName);
    }
    
void DeleteMutex(TAny* aMutex)
    {
    SDL_DestroyMutex ((SDL_mutex*) aMutex);
    }

/* Create a mutex */
SDL_mutex *SDL_CreateMutex(void)
{
    RMutex rmutex;

    TInt status = CreateUnique(NewMutex, &rmutex, NULL);
	if(status != KErrNone)
	    {
			SDL_SetError("Couldn't create mutex");
		}
    SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex;
    mutex->handle = rmutex.Handle();
    EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem(DeleteMutex, mutex));
	return(mutex);
}

/* Free the mutex */
void SDL_DestroyMutex(SDL_mutex *mutex)
{
	if ( mutex ) 
	{
    RMutex rmutex;
    rmutex.SetHandle(mutex->handle);
    if(rmutex.IsHeld())
        {
	    rmutex.Signal();
        }
	rmutex.Close();
	EpocSdlEnv::RemoveCleanupItem(mutex);
	delete(mutex);
    mutex = NULL;
	}
}

/* Lock the mutex */
int SDL_mutexP(SDL_mutex *mutex)
{
	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}
    RMutex rmutex;
    rmutex.SetHandle(mutex->handle);
	rmutex.Wait(); 
	return(0);
}

/* Unlock the mutex */
int SDL_mutexV(SDL_mutex *mutex)
{
	if ( mutex == NULL ) {
		SDL_SetError("Passed a NULL mutex");
		return -1;
	}
	RMutex rmutex;
    rmutex.SetHandle(mutex->handle);
	rmutex.Signal();
	return(0);
}