view src/thread/pth/SDL_systhread.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 *	GNU pth threads
 *
 *	Patrice Mandin
 */

#include <pth.h>
#include <signal.h>

#include "SDL_thread.h"
#include "../SDL_thread_c.h"
#include "../SDL_systhread.h"

/* List of signals to mask in the subthreads */
static int sig_list[] = {
	SIGHUP, SIGINT, SIGQUIT, SIGPIPE, SIGALRM, SIGTERM, SIGCHLD, SIGWINCH,
	SIGVTALRM, SIGPROF, 0
};

static void *RunThread(void *data)
{
	SDL_RunThread(data);
	pth_exit((void*)0);
	return((void *)0);		/* Prevent compiler warning */
}

int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
{
	pth_attr_t type;

	/* Create a new attribute */
	type = pth_attr_new();
	if ( type == NULL ) {
		SDL_SetError("Couldn't initialize pth attributes");
		return(-1);
	}
	pth_attr_set(type, PTH_ATTR_JOINABLE, TRUE);

	/* Create the thread and go! */
	thread->handle = pth_spawn(type, RunThread, args);
	if ( thread->handle == NULL ) {
		SDL_SetError("Not enough resources to create thread");
		return(-1);
	}
	return(0);
}

void SDL_SYS_SetupThread(void)
{
	int i;
	sigset_t mask;
	int oldstate;

	/* Mask asynchronous signals for this thread */
	sigemptyset(&mask);
	for ( i=0; sig_list[i]; ++i ) {
		sigaddset(&mask, sig_list[i]);
	}
	pth_sigmask(SIG_BLOCK, &mask, 0);

	/* Allow ourselves to be asynchronously cancelled */
	pth_cancel_state(PTH_CANCEL_ASYNCHRONOUS, &oldstate);
}

/* WARNING:  This may not work for systems with 64-bit pid_t */
Uint32 SDL_ThreadID(void)
{
	return((Uint32)pth_self());
}

void SDL_SYS_WaitThread(SDL_Thread *thread)
{
	pth_join(thread->handle, NULL);
}

void SDL_SYS_KillThread(SDL_Thread *thread)
{
	pth_cancel(thread->handle);
	pth_join(thread->handle, NULL);
}