Mercurial > sdl-ios-xcode
view src/main/symbian/EKA1/SDL_main.cpp @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_main.cpp The Epoc executable startup functions Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi) */ #include <e32std.h> #include <e32def.h> #include <e32svr.h> #include <e32base.h> #include <estlib.h> #include <stdlib.h> #include <stdio.h> #include <w32std.h> #include <apgtask.h> #include "SDL_error.h" #if defined(__WINS__) #include <estw32.h> IMPORT_C void RegisterWsExe(const TDesC &aName); #endif /* The prototype for the application's main() function */ #define main SDL_main extern "C" int main (int argc, char *argv[], char *envp[]); extern "C" void exit (int ret); /* Epoc main function */ #ifdef __WINS__ void GetCmdLine(int& aArgc, char**& aArgv) { RChunk chunk; if(chunk.OpenGlobal(RThread().Name(), ETrue) != KErrNone) return; TUint* ptr = (TUint*) chunk.Base(); if(ptr != NULL) { aArgc = (int) *(ptr); // count aArgv = (char**) *(ptr + 1); } chunk.Close(); } #endif TInt E32Main() { /* Get the clean-up stack */ CTrapCleanup* cleanup = CTrapCleanup::New(); /* Arrange for multi-threaded operation */ SpawnPosixServerThread(); /* Get args and environment */ int argc=0; char** argv=0; char** envp=0; #ifndef __WINS__ __crt0(argc,argv,envp); #else GetCmdLine(argc, argv); #endif /* Start the application! */ /* Create stdlib */ _REENT; /* Set process and thread priority and name */ RThread currentThread; RProcess thisProcess; TParse exeName; exeName.Set(thisProcess.FileName(), NULL, NULL); currentThread.Rename(exeName.Name()); currentThread.SetProcessPriority(EPriorityLow); currentThread.SetPriority(EPriorityMuchLess); /* Call stdlib main */ int ret = main(argc, argv, envp); /* !! process exits here if there is "exit()" in main! */ /* Call exit */ //exit(ret); /* !! process exits here! */ //Markus: I do not understand above //I commented it at let this function //to return ret value - was it purpose //that cleanup below is not called at all - why? /* Free resources and return */ _cleanup(); //this is normally called at exit, I call it here, Markus CloseSTDLIB(); delete cleanup; #ifdef __WINS__ // User::Panic(_L("exit"), ret); // RThread().Kill(ret); //Markus get rid of this thread // RThread().RaiseException(EExcKill); #endif return ret;//Markus, or exit(ret); ?? //return(KErrNone); } #ifdef __WINS__ EXPORT_C TInt WinsMain() { return E32Main(); // return WinsMain(0, 0, 0); } #endif /* Epoc dll entry point */ #if defined(__WINS__) GLDEF_C TInt E32Dll(TDllReason) { return(KErrNone); } #endif