view src/main/symbian/EKA1/SDL_main.cpp @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
    SDL_main.cpp
    The Epoc executable startup functions 

    Epoc version by Hannu Viitala (hannu.j.viitala@mbnet.fi)
*/

#include <e32std.h>
#include <e32def.h>
#include <e32svr.h>
#include <e32base.h>
#include <estlib.h>
#include <stdlib.h>
#include <stdio.h>
#include <w32std.h>
#include <apgtask.h>

#include "SDL_error.h"

#if defined(__WINS__)
#include <estw32.h>
IMPORT_C void RegisterWsExe(const TDesC &aName);
#endif

/* The prototype for the application's main() function */
#define main	SDL_main
extern "C" int main (int argc, char *argv[], char *envp[]);
extern "C" void exit (int ret);


/* Epoc main function */

#ifdef __WINS__


void GetCmdLine(int& aArgc, char**& aArgv)
    {
    RChunk chunk;

    if(chunk.OpenGlobal(RThread().Name(), ETrue) != KErrNone)
        return;

    TUint* ptr = (TUint*) chunk.Base();
    if(ptr != NULL)
        {
        aArgc = (int)    *(ptr); // count
        aArgv = (char**) *(ptr + 1);
        }
    chunk.Close();
    }

#endif


TInt E32Main()
    {
    /*  Get the clean-up stack */
	CTrapCleanup* cleanup = CTrapCleanup::New();

    /* Arrange for multi-threaded operation */
	SpawnPosixServerThread();	

    /* Get args and environment */
	int argc=0;
	char** argv=0;
	char** envp=0;

#ifndef __WINS__
	__crt0(argc,argv,envp);	
#else
    GetCmdLine(argc, argv);
#endif
    /* Start the application! */

    /* Create stdlib */
    _REENT;

    /* Set process and thread priority and name */

    RThread currentThread;
	RProcess thisProcess;
	TParse exeName;
	exeName.Set(thisProcess.FileName(), NULL, NULL);
    currentThread.Rename(exeName.Name());
    currentThread.SetProcessPriority(EPriorityLow);
    currentThread.SetPriority(EPriorityMuchLess);

     /* Call stdlib main */
    int ret = main(argc, argv, envp); /* !! process exits here if there is "exit()" in main! */	
    
    /* Call exit */
    //exit(ret); /* !! process exits here! */	
    //Markus: I do not understand above
    //I commented it at let this function
    //to return ret value - was it purpose
    //that cleanup below is not called at all - why?

    /* Free resources and return */
    
    _cleanup(); //this is normally called at exit, I call it here, Markus 

    CloseSTDLIB();
   	delete cleanup;	
#ifdef __WINS__
//    User::Panic(_L("exit"), ret);
  //  RThread().Kill(ret); //Markus  get rid of this thread
  //  RThread().RaiseException(EExcKill);
#endif
    return ret;//Markus, or exit(ret); ??
  //return(KErrNone);
    }


#ifdef __WINS__
EXPORT_C TInt WinsMain()
    {
    return E32Main();
 //   return WinsMain(0, 0, 0);
    }
#endif

/* Epoc dll entry point */
#if defined(__WINS__)
GLDEF_C TInt E32Dll(TDllReason)
	{
	return(KErrNone);
	}
#endif