view src/main/beos/SDL_BeApp.cc @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children 46fb637777ed
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Handle the BeApp specific portions of the application */

#include <AppKit.h>
#include <storage/Path.h>
#include <storage/Entry.h>
#include <unistd.h>

#include "SDL_BeApp.h"
#include "SDL_thread.h"
#include "SDL_timer.h"
#include "SDL_error.h"

/* Flag to tell whether or not the Be application is active or not */
int SDL_BeAppActive = 0;
static SDL_Thread *SDL_AppThread = NULL;

static int StartBeApp(void *unused)
{
	BApplication *App;

	App = new BApplication("application/x-SDL-executable");

	App->Run();
	delete App;
	return(0);
}

/* Initialize the Be Application, if it's not already started */
int SDL_InitBeApp(void)
{
	/* Create the BApplication that handles appserver interaction */
	if ( SDL_BeAppActive <= 0 ) {
		SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
		if ( SDL_AppThread == NULL ) {
			SDL_SetError("Couldn't create BApplication thread");
			return(-1);
		}
		
		/* Change working to directory to that of executable */
		app_info info;
		if (B_OK == be_app->GetAppInfo(&info)) {
			entry_ref ref = info.ref;
			BEntry entry;
			if (B_OK == entry.SetTo(&ref)) {
				BPath path;
				if (B_OK == path.SetTo(&entry)) {
					if (B_OK == path.GetParent(&path)) {
						chdir(path.Path());
					}
				}
			}
		}	
		
		do {
			SDL_Delay(10);
		} while ( (be_app == NULL) || be_app->IsLaunching() );

		/* Mark the application active */
		SDL_BeAppActive = 0;
	}

	/* Increment the application reference count */
	++SDL_BeAppActive;

	/* The app is running, and we're ready to go */
	return(0);
}

/* Quit the Be Application, if there's nothing left to do */
void SDL_QuitBeApp(void)
{
	/* Decrement the application reference count */
	--SDL_BeAppActive;

	/* If the reference count reached zero, clean up the app */
	if ( SDL_BeAppActive == 0 ) {
		if ( SDL_AppThread != NULL ) {
			if ( be_app != NULL ) { /* Not tested */
				be_app->PostMessage(B_QUIT_REQUESTED);
			}
			SDL_WaitThread(SDL_AppThread, NULL);
			SDL_AppThread = NULL;
		}
		/* be_app should now be NULL since be_app has quit */
	}
}