view src/loadso/macos/SDL_sysloadso.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifdef SDL_LOADSO_MACOS

/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* System dependent library loading routines                           */

#include <stdio.h>
#include <string.h>
#define OLDP2C 1
#include <Strings.h>
#include <CodeFragments.h>
#include <Errors.h>

#include "SDL_loadso.h"

void *SDL_LoadObject(const char *sofile)
{
	void *handle = NULL;
	const char *loaderror = NULL;
	CFragConnectionID library_id;
	Ptr mainAddr;
	Str255 errName;
	OSErr error;
	char psofile[512];

	SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile));
	error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch,
			kLoadCFrag, &library_id, &mainAddr, errName);
	switch (error) {
		case noErr:
			loaderror = NULL;
			break;
		case cfragNoLibraryErr:
			loaderror = "Library not found";
			break;
		case cfragUnresolvedErr:
			loaderror = "Unabled to resolve symbols";
			break;
		case cfragNoPrivateMemErr:
		case cfragNoClientMemErr:
			loaderror = "Out of memory";
			break;
		default:
			loaderror = "Unknown Code Fragment Manager error";
			break;
	}
	if ( loaderror == NULL ) {
		handle = (void *)(library_id);
	} else {
		SDL_SetError("Failed loading %s: %s", sofile, loaderror);
	}
	return(handle);
}

void *SDL_LoadFunction(void *handle, const char *name)
{
	void *symbol = NULL;
	const char *loaderror = NULL;
	CFragSymbolClass class;
	CFragConnectionID library_id = (CFragConnectionID)handle;
	char pname[512];

	SDL_strlcpy(pname, name, SDL_arraysize(pname));
	if ( FindSymbol(library_id, C2PStr(pname),
	                (char **)&symbol, &class) != noErr ) {
		loaderror = "Symbol not found";
	}

	if ( symbol == NULL ) {
		SDL_SetError("Failed loading %s: %s", name, loaderror);
	}
	return(symbol);
}

void SDL_UnloadObject(void *handle)
{
	CFragConnectionID library_id;
	if ( handle != NULL ) {
		library_id = (CFragConnectionID)handle;
		CloseConnection(&library_id);
	}
}

#endif /* SDL_LOADSO_MACOS */