Mercurial > sdl-ios-xcode
view src/cdrom/macosx/SDLOSXCAGuard.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Note: This file hasn't been modified so technically we have to keep the disclaimer :-( Copyright: © Copyright 2002 Apple Computer, Inc. All rights reserved. Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. ("Apple") in consideration of your agreement to the following terms, and your use, installation, modification or redistribution of this Apple software constitutes acceptance of these terms. If you do not agree with these terms, please do not use, install, modify or redistribute this Apple software. In consideration of your agreement to abide by the following terms, and subject to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs copyrights in this original Apple software (the "Apple Software"), to use, reproduce, modify and redistribute the Apple Software, with or without modifications, in source and/or binary forms; provided that if you redistribute the Apple Software in its entirety and without modifications, you must retain this notice and the following text and disclaimers in all such redistributions of the Apple Software. Neither the name, trademarks, service marks or logos of Apple Computer, Inc. may be used to endorse or promote products derived from the Apple Software without specific prior written permission from Apple. Except as expressly stated in this notice, no other rights or licenses, express or implied, are granted by Apple herein, including but not limited to any patent rights that may be infringed by your derivative works or by other works in which the Apple Software may be incorporated. The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /*============================================================================= CAGuard.h =============================================================================*/ #if !defined(__CAGuard_h__) #define __CAGuard_h__ /*============================================================================= Includes =============================================================================*/ #include <CoreAudio/CoreAudioTypes.h> #include <pthread.h> /*============================================================================= CAGuard This is your typical mutex with signalling implemented via pthreads. Lock() will return true if and only if the guard is locked on that call. A thread that already has the guard will receive 'false' if it locks it again. Use of the stack-based CAGuard::Locker class is highly recommended to properly manage the recursive nesting. The Wait calls with timeouts will return true if and only if the timeout period expired. They will return false if they receive notification any other way. =============================================================================*/ typedef struct S_SDLOSXCAGuard { /* Construction/Destruction */ /*public:*/ /* Actions */ /*public:*/ int (*Lock)(struct S_SDLOSXCAGuard *cag); void (*Unlock)(struct S_SDLOSXCAGuard *cag); int (*Try)(struct S_SDLOSXCAGuard *cag, int *outWasLocked); /* returns true if lock is free, false if not */ void (*Wait)(struct S_SDLOSXCAGuard *cag); void (*Notify)(struct S_SDLOSXCAGuard *cag); /* Implementation */ /*protected:*/ pthread_mutex_t mMutex; pthread_cond_t mCondVar; pthread_t mOwner; } SDLOSXCAGuard; SDLOSXCAGuard *new_SDLOSXCAGuard(void); void delete_SDLOSXCAGuard(SDLOSXCAGuard *cag); #endif