Mercurial > sdl-ios-xcode
view src/audio/SDL_sysaudio.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | a1b03ba2fcd0 |
children | 5007e6a66814 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is SDL_free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_sysaudio_h #define _SDL_sysaudio_h #include "SDL_mutex.h" #include "SDL_thread.h" /* The SDL audio driver */ typedef struct SDL_AudioDevice SDL_AudioDevice; /* Define the SDL audio driver structure */ #define _THIS SDL_AudioDevice *_this #ifndef _STATUS #define _STATUS SDL_status *status #endif struct SDL_AudioDevice { /* * * */ /* The name of this audio driver */ const char *name; /* * * */ /* The description of this audio driver */ const char *desc; /* * * */ /* Public driver functions */ int (*OpenAudio)(_THIS, SDL_AudioSpec *spec); void (*ThreadInit)(_THIS); /* Called by audio thread at start */ void (*WaitAudio)(_THIS); void (*PlayAudio)(_THIS); Uint8 *(*GetAudioBuf)(_THIS); void (*WaitDone)(_THIS); void (*CloseAudio)(_THIS); /* * * */ /* Lock / Unlock functions added for the Mac port */ void (*LockAudio)(_THIS); void (*UnlockAudio)(_THIS); /* * * */ /* Data common to all devices */ /* The current audio specification (shared with audio thread) */ SDL_AudioSpec spec; /* An audio conversion block for audio format emulation */ SDL_AudioCVT convert; /* Current state flags */ int enabled; int paused; int opened; /* Fake audio buffer for when the audio hardware is busy */ Uint8 *fake_stream; /* A semaphore for locking the mixing buffers */ SDL_mutex *mixer_lock; /* A thread to feed the audio device */ SDL_Thread *thread; Uint32 threadid; /* * * */ /* Data private to this driver */ struct SDL_PrivateAudioData *hidden; /* * * */ /* The function used to dispose of this structure */ void (*free)(_THIS); }; #undef _THIS typedef struct AudioBootStrap { const char *name; const char *desc; int (*available)(void); SDL_AudioDevice *(*create)(int devindex); } AudioBootStrap; #if SDL_AUDIO_DRIVER_BSD extern AudioBootStrap BSD_AUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_PULSE extern AudioBootStrap PULSE_bootstrap; #endif #if SDL_AUDIO_DRIVER_OSS extern AudioBootStrap DSP_bootstrap; extern AudioBootStrap DMA_bootstrap; #endif #if SDL_AUDIO_DRIVER_ALSA extern AudioBootStrap ALSA_bootstrap; #endif #if SDL_AUDIO_DRIVER_QNXNTO extern AudioBootStrap QNXNTOAUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_SUNAUDIO extern AudioBootStrap SUNAUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_DMEDIA extern AudioBootStrap DMEDIA_bootstrap; #endif #if SDL_AUDIO_DRIVER_ARTS extern AudioBootStrap ARTS_bootstrap; #endif #if SDL_AUDIO_DRIVER_ESD extern AudioBootStrap ESD_bootstrap; #endif #if SDL_AUDIO_DRIVER_NAS extern AudioBootStrap NAS_bootstrap; #endif #if SDL_AUDIO_DRIVER_DSOUND extern AudioBootStrap DSOUND_bootstrap; #endif #if SDL_AUDIO_DRIVER_WAVEOUT extern AudioBootStrap WAVEOUT_bootstrap; #endif #if SDL_AUDIO_DRIVER_PAUD extern AudioBootStrap Paud_bootstrap; #endif #if SDL_AUDIO_DRIVER_BAUDIO extern AudioBootStrap BAUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_COREAUDIO extern AudioBootStrap COREAUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_SNDMGR extern AudioBootStrap SNDMGR_bootstrap; #endif #if SDL_AUDIO_DRIVER_MINT extern AudioBootStrap MINTAUDIO_GSXB_bootstrap; extern AudioBootStrap MINTAUDIO_MCSN_bootstrap; extern AudioBootStrap MINTAUDIO_STFA_bootstrap; extern AudioBootStrap MINTAUDIO_XBIOS_bootstrap; extern AudioBootStrap MINTAUDIO_DMA8_bootstrap; #endif #if SDL_AUDIO_DRIVER_DISK extern AudioBootStrap DISKAUD_bootstrap; #endif #if SDL_AUDIO_DRIVER_DUMMY extern AudioBootStrap DUMMYAUD_bootstrap; #endif #if SDL_AUDIO_DRIVER_DC extern AudioBootStrap DCAUD_bootstrap; #endif #if SDL_AUDIO_DRIVER_NDS extern AudioBootStrap NDSAUD_bootstrap; #endif #if SDL_AUDIO_DRIVER_MMEAUDIO extern AudioBootStrap MMEAUDIO_bootstrap; #endif #if SDL_AUDIO_DRIVER_DART extern AudioBootStrap DART_bootstrap; #endif #if SDL_AUDIO_DRIVER_EPOCAUDIO extern AudioBootStrap EPOCAudio_bootstrap; #endif /* This is the current audio device */ extern SDL_AudioDevice *current_audio; #endif /* _SDL_sysaudio_h */