view src/audio/SDL_mixer.c @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents a1b03ba2fcd0
children a8e5b518e194
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* This provides the default mixing callback for the SDL audio routines */

#include "SDL_cpuinfo.h"
#include "SDL_timer.h"
#include "SDL_audio.h"
#include "SDL_sysaudio.h"
#include "SDL_mixer_MMX.h"
#include "SDL_mixer_MMX_VC.h"
#include "SDL_mixer_m68k.h"

/* This table is used to add two sound values together and pin
 * the value to avoid overflow.  (used with permission from ARDI)
 * Changed to use 0xFE instead of 0xFF for better sound quality.
 */
static const Uint8 mix8[] =
{
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
  0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
  0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
  0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
  0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
  0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
  0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
  0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
  0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
  0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
  0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
  0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
  0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
  0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
  0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
  0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
  0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
  0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
  0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
  0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
  0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
  0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
  0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
  0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
  0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
};

/* The volume ranges from 0 - 128 */
#define ADJUST_VOLUME(s, v)	(s = (s*v)/SDL_MIX_MAXVOLUME)
#define ADJUST_VOLUME_U8(s, v)	(s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)

void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
{
	Uint16 format;

	if ( volume == 0 ) {
		return;
	}
	/* Mix the user-level audio format */
	if ( current_audio ) {
		if ( current_audio->convert.needed ) {
			format = current_audio->convert.src_format;
		} else {
			format = current_audio->spec.format;
		}
	} else {
  		/* HACK HACK HACK */
		format = AUDIO_S16;
	}
	switch (format) {

		case AUDIO_U8: {
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
			SDL_MixAudio_m68k_U8((char*)dst,(char*)src,(unsigned long)len,(long)volume,(char *)mix8);
#else
			Uint8 src_sample;

			while ( len-- ) {
				src_sample = *src;
				ADJUST_VOLUME_U8(src_sample, volume);
				*dst = mix8[*dst+src_sample];
				++dst;
				++src;
			}
#endif
		}
		break;

		case AUDIO_S8: {
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
			if (SDL_HasMMX())
			{
				SDL_MixAudio_MMX_S8((char*)dst,(char*)src,(unsigned int)len,(int)volume);
			}
			else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
			if (SDL_HasMMX())
			{
				SDL_MixAudio_MMX_S8_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
			}
			else
#endif
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
			SDL_MixAudio_m68k_S8((char*)dst,(char*)src,(unsigned long)len,(long)volume);
#else
			{
			Sint8 *dst8, *src8;
			Sint8 src_sample;
			int dst_sample;
			const int max_audioval = ((1<<(8-1))-1);
			const int min_audioval = -(1<<(8-1));

			src8 = (Sint8 *)src;
			dst8 = (Sint8 *)dst;
			while ( len-- ) {
				src_sample = *src8;
				ADJUST_VOLUME(src_sample, volume);
				dst_sample = *dst8 + src_sample;
				if ( dst_sample > max_audioval ) {
					*dst8 = max_audioval;
				} else
				if ( dst_sample < min_audioval ) {
					*dst8 = min_audioval;
				} else {
					*dst8 = dst_sample;
				}
				++dst8;
				++src8;
			}
			}
#endif
		}
		break;

		case AUDIO_S16LSB: {
#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
			if (SDL_HasMMX())
			{
				SDL_MixAudio_MMX_S16((char*)dst,(char*)src,(unsigned int)len,(int)volume);
			}
                        else
#elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES)
			if (SDL_HasMMX())
			{
				SDL_MixAudio_MMX_S16_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
			}
			else
#endif
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
			SDL_MixAudio_m68k_S16LSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
#else
			{
			Sint16 src1, src2;
			int dst_sample;
			const int max_audioval = ((1<<(16-1))-1);
			const int min_audioval = -(1<<(16-1));

			len /= 2;
			while ( len-- ) {
				src1 = ((src[1])<<8|src[0]);
				ADJUST_VOLUME(src1, volume);
				src2 = ((dst[1])<<8|dst[0]);
				src += 2;
				dst_sample = src1+src2;
				if ( dst_sample > max_audioval ) {
					dst_sample = max_audioval;
				} else
				if ( dst_sample < min_audioval ) {
					dst_sample = min_audioval;
				}
				dst[0] = dst_sample&0xFF;
				dst_sample >>= 8;
				dst[1] = dst_sample&0xFF;
				dst += 2;
			}
			}
#endif
		}
		break;

		case AUDIO_S16MSB: {
#if defined(__GNUC__) && defined(__M68000__) && defined(SDL_ASSEMBLY_ROUTINES)
			SDL_MixAudio_m68k_S16MSB((short*)dst,(short*)src,(unsigned long)len,(long)volume);
#else
			Sint16 src1, src2;
			int dst_sample;
			const int max_audioval = ((1<<(16-1))-1);
			const int min_audioval = -(1<<(16-1));

			len /= 2;
			while ( len-- ) {
				src1 = ((src[0])<<8|src[1]);
				ADJUST_VOLUME(src1, volume);
				src2 = ((dst[0])<<8|dst[1]);
				src += 2;
				dst_sample = src1+src2;
				if ( dst_sample > max_audioval ) {
					dst_sample = max_audioval;
				} else
				if ( dst_sample < min_audioval ) {
					dst_sample = min_audioval;
				}
				dst[1] = dst_sample&0xFF;
				dst_sample >>= 8;
				dst[0] = dst_sample&0xFF;
				dst += 2;
			}
#endif
		}
		break;

		default: /* If this happens... FIXME! */
			SDL_SetError("SDL_MixAudio(): unknown audio format");
			return;
	}
}