Mercurial > sdl-ios-xcode
view include/begin_code.h @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 7a4c511c980a |
children | 430e6690c4cd |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ /* This file sets things up for C dynamic library function definitions, static inlined functions, and structures aligned at 4-byte alignment. If you don't like ugly C preprocessor code, don't look at this file. :) */ /* This shouldn't be nested -- included it around code only. */ #ifdef _begin_code_h #error Nested inclusion of begin_code.h #endif #define _begin_code_h /* Some compilers use a special export keyword */ #ifndef DECLSPEC # if defined(__BEOS__) || defined(__HAIKU__) # if defined(__GNUC__) # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC __declspec(export) # endif # elif defined(__WIN32__) # ifdef __BORLANDC__ # ifdef BUILD_SDL # define DECLSPEC # else # define DECLSPEC __declspec(dllimport) # endif # else # define DECLSPEC __declspec(dllexport) # endif # elif defined(__OS2__) # ifdef __WATCOMC__ # ifdef BUILD_SDL # define DECLSPEC __declspec(dllexport) # else # define DECLSPEC # endif # else # define DECLSPEC # endif # else # if defined(__GNUC__) && __GNUC__ >= 4 # define DECLSPEC __attribute__ ((visibility("default"))) # else # define DECLSPEC # endif # endif #endif /* By default SDL uses the C calling convention */ #ifndef SDLCALL #if defined(__WIN32__) && !defined(__GNUC__) #define SDLCALL __cdecl #else #ifdef __OS2__ /* But on OS/2, we use the _System calling convention */ /* to be compatible with every compiler */ #define SDLCALL _System #else #define SDLCALL #endif #endif #endif /* SDLCALL */ #ifdef __SYMBIAN32__ #ifndef EKA2 #undef DECLSPEC #define DECLSPEC #elif !defined(__WINS__) #undef DECLSPEC #define DECLSPEC __declspec(dllexport) #endif /* !EKA2 */ #endif /* __SYMBIAN32__ */ /* Force structure packing at 4 byte alignment. This is necessary if the header is included in code which has structure packing set to an alternate value, say for loading structures from disk. The packing is reset to the previous value in close_code.h */ #if defined(_MSC_VER) || defined(__MWERKS__) || defined(__BORLANDC__) #ifdef _MSC_VER #pragma warning(disable: 4103) #endif #ifdef __BORLANDC__ #pragma nopackwarning #endif #pragma pack(push,4) #elif (defined(__MWERKS__) && defined(__MACOS__)) #pragma options align=mac68k4byte #pragma enumsalwaysint on #endif /* Compiler needs structure packing set */ /* Set up compiler-specific options for inlining functions */ #ifndef SDL_INLINE_OKAY #ifdef __GNUC__ #define SDL_INLINE_OKAY #else /* Add any special compiler-specific cases here */ #if defined(_MSC_VER) || defined(__BORLANDC__) || \ defined(__DMC__) || defined(__SC__) || \ defined(__WATCOMC__) || defined(__LCC__) || \ defined(__DECC) || defined(__EABI__) #ifndef __inline__ #define __inline__ __inline #endif #define SDL_INLINE_OKAY #else #if !defined(__MRC__) && !defined(_SGI_SOURCE) #ifndef __inline__ #define __inline__ inline #endif #define SDL_INLINE_OKAY #endif /* Not a funky compiler */ #endif /* Visual C++ */ #endif /* GNU C */ #endif /* SDL_INLINE_OKAY */ /* If inlining isn't supported, remove "__inline__", turning static inlined functions into static functions (resulting in code bloat in all files which include the offending header files) */ #ifndef SDL_INLINE_OKAY #define __inline__ #endif /* Apparently this is needed by several Windows compilers */ #if !defined(__MACH__) #ifndef NULL #ifdef __cplusplus #define NULL 0 #else #define NULL ((void *)0) #endif #endif /* NULL */ #endif /* ! Mac OS X - breaks precompiled headers */