Mercurial > sdl-ios-xcode
view docs/html/sdlwmseticon.html @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_WM_SetIcon</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Window Management" HREF="wm.html"><LINK REL="PREVIOUS" TITLE="SDL_WM_GetCaption" HREF="sdlwmgetcaption.html"><LINK REL="NEXT" TITLE="SDL_WM_IconifyWindow" HREF="sdlwmiconifywindow.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLWMSETICON" ></A >SDL_WM_SetIcon</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN3582" ></A ><H2 >Name</H2 >SDL_WM_SetIcon -- Sets the icon for the display window.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN3585" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN3586" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_WM_SetIcon</B ></CODE >(SDL_Surface *icon, Uint8 *mask);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3592" ></A ><H2 >Description</H2 ><P >Sets the icon for the display window. Win32 icons must be 32x32.</P ><P >This function must be called before the first call to <A HREF="sdlsetvideomode.html" >SDL_SetVideoMode</A >.</P ><P >The <TT CLASS="PARAMETER" ><I >mask</I ></TT > is a bitmask that describes the shape of the icon. If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is NULL, then the shape is determined by the colorkey of <TT CLASS="PARAMETER" ><I >icon</I ></TT >, if any, or makes the icon rectangular (no transparency) otherwise.</P ><P >If <TT CLASS="PARAMETER" ><I >mask</I ></TT > is non-NULL, it points to a bitmap with bits set where the corresponding pixel should be visible. The format of the bitmap is as follows: Scanlines come in the usual top-down order. Each scanline consists of (width / 8) bytes, rounded up. The most significant bit of each byte represents the leftmost pixel.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3603" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL);</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN3606" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlsetvideomode.html" ><TT CLASS="FUNCTION" >SDL_SetVideoMode</TT ></A >, <A HREF="sdlwmsetcaption.html" ><TT CLASS="FUNCTION" >SDL_WM_SetCaption</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlwmgetcaption.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlwmiconifywindow.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_WM_GetCaption</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="wm.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_WM_IconifyWindow</TD ></TR ></TABLE ></DIV ></BODY ></HTML >