view docs/html/sdlsetcolorkey.html @ 4170:092c0bc69155 SDL-1.2

Fixed bug #618 Description From Tim Angus 2008-08-30 12:23:56 (-) [reply] As we all know SDL 1.2 doesn't handle dead keys well since one key press potentially equals two (or more) characters. For example, on many layouts, keying <backquote>,<space> results in <no character>,<backquote><space>. Since the unicode member of the SDL_keysym struct only has room for one character, only one can be returned. On Linux, the first character is returned. On Windows however, unless the exact number of characters generated by the keypress is 1, nothing is returned. The following patch addresses this inconsistency. Updated patch which includes a further fix to the handling of the numpad when numlock is on. This further fix is courtesy Amanieu d'Antras.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 08:42:09 +0000
parents 355632dca928
children
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>SDL_SetColorKey</TITLE
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><H1
><A
NAME="SDLSETCOLORKEY"
></A
>SDL_SetColorKey</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN2045"
></A
><H2
>Name</H2
>SDL_SetColorKey&nbsp;--&nbsp;Sets the color key (transparent pixel) in a blittable surface and
RLE acceleration.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN2048"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN2049"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColorKey</B
></CODE
>(SDL_Surface *surface, Uint32 flag, Uint32 key);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2055"
></A
><H2
>Description</H2
><P
> Sets the color key (transparent pixel) in a blittable surface and enables or
 disables RLE blit acceleration.</P
><P
>RLE acceleration can substantially speed up blitting of images with large
horizontal runs of transparent pixels (i.e., pixels that match the
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> value). The <TT
CLASS="PARAMETER"
><I
>key</I
></TT
> must be of the same pixel format as the <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
>, <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
> is often useful for obtaining an acceptable value.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is <TT
CLASS="LITERAL"
>SDL_SRCCOLORKEY</TT
> then
<TT
CLASS="PARAMETER"
><I
>key</I
></TT
> is the transparent pixel value in the source image of a
blit.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is OR'd with
<TT
CLASS="LITERAL"
>SDL_RLEACCEL</TT
> then the surface will be draw using RLE
acceleration when drawn with
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
>.  The surface will
actually be encoded for RLE acceleration the first time
<A
HREF="sdlblitsurface.html"
>SDL_BlitSurface</A
> or
<A
HREF="sdldisplayformat.html"
>SDL_DisplayFormat</A
> is called on the
surface.</P
><P
>If <TT
CLASS="PARAMETER"
><I
>flag</I
></TT
> is 0, this function clears
any current color key.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2076"
></A
><H2
>Return Value</H2
><P
>This function returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, or
<SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if there was an error.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN2081"
></A
><H2
>See Also</H2
><P
><A
HREF="sdlblitsurface.html"
><TT
CLASS="FUNCTION"
>SDL_BlitSurface</TT
></A
>,
<A
HREF="sdldisplayformat.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayFormat</TT
></A
>,
<A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>,
<A
HREF="sdlsetalpha.html"
><TT
CLASS="FUNCTION"
>SDL_SetAlpha</TT
></A
></P
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