Mercurial > sdl-ios-xcode
view README.WinCE @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 86d0d01290ea |
children |
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Project files for embedded Visual C++ 3.0, 4.0 and Visual Studio 2005 can be found in VisualCE.zip SDL supports GAPI and WinDib output for Windows CE. GAPI driver supports: - all possible WinCE devices (Pocket PC, Smartphones, HPC) with different orientations of video memory and resolutions. - 4, 8 and 16 bpp devices - special handling of 8bpp on 8bpp devices - VGA mode, you can even switch between VGA and GAPI in runtime (between 240x320 and 480x640 for example). On VGA devices you can use either GAPI or VGA. - Landscape mode and automatic rotation of buttons and stylus coordinates. To enable landscape mode make width of video screen bigger than height. For example: SDL_SetVideoMode(320,240,16,SDL_FULLSCREEN) - WM2005 - SDL_ListModes NOTE: There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available