Mercurial > sdl-ios-xcode
view CREDITS @ 4170:092c0bc69155 SDL-1.2
Fixed bug #618
Description From Tim Angus 2008-08-30 12:23:56 (-) [reply]
As we all know SDL 1.2 doesn't handle dead keys well since one key press
potentially equals two (or more) characters. For example, on many layouts,
keying <backquote>,<space> results in <no character>,<backquote><space>. Since
the unicode member of the SDL_keysym struct only has room for one character,
only one can be returned.
On Linux, the first character is returned. On Windows however, unless the exact
number of characters generated by the keypress is 1, nothing is returned. The
following patch addresses this inconsistency.
Updated patch which includes a further fix to the handling of the numpad when
numlock is on. This further fix is courtesy Amanieu d'Antras.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 13 Apr 2009 08:42:09 +0000 |
parents | 72a00fe65ffe |
children |
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Simple DirectMedia Layer CREDITS Thanks to everyone who made this possible, including: * Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* * Scott Call, for making a home for SDL on the 'Net... Thanks! :) * The Linux Fund, C Magazine, Educational Technology Resources Inc., Gareth Noyce, Jesse Pavel, Keith Kitchin, Jeremy Horvath, Thomas Nicholson, Hans-Peter Gygax, the Eternal Lands Development Team, Lars Brubaker, and Phoenix Kokido for financial contributions * Gaëtan de Menten for writing the PHP and SQL behind the SDL website * Tim Jones for the new look of the SDL website * Marco Kraus for setting up SDL merchandise * Martin Donlon for his work on the SDL Documentation Project * Ryan Gordon for helping everybody out and keeping the dream alive. :) * IBM R&D Lab for their PS3 SPE video acceleration code * Mattias Engdegård, for help with the Solaris port and lots of other help * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port * Stan Shebs, for the initial Mac OS X port * Eric Wing, Max Horn, and Darrell Walisser for unflagging work on the Mac OS X port * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port * Carsten Griwodz for the AIX port * Gabriele Greco, for the Amiga port * Patrice Mandin, for the Atari port * Hannu Viitala for the EPOC port * Marcus Mertama for the S60 port. * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) * Kent B Mein, for a place to do the IRIX port * Ash, for a place to do the OSF/1 Alpha port * David Sowsy, for help with the BeOS port * Eugenia Loli, for endless work on porting SDL games to BeOS * Jon Taylor for the GGI front-end * Paulus Esterhazy, for the Visual C++ testing and libraries * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS * Chris Nentwich, for the Hermes assembly blitters * Michael Vance and Jim Kutter for the X11 OpenGL support * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. * Jon Atkins for SDL_image, SDL_mixer and SDL_net documentation * Peter Wiklund, for the 1998 winning SDL logo, and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. * Arne Claus, for the 2004 winning SDL logo, and Shandy Brown, Jac, Alex Lyman, Mikkel Gjoel, #Guy, Jonas Hartmann, Daniel Liljeberg, Ronald Sowa, DocD, Pekka Jaervinen, Patrick Avella, Erkki Kontilla, Levon Gavalian, Hal Emerich, David Wiktorsson, S. Schury and F. Hufsky, Ciska de Ruyver, Shredweat, Tyler Montbriand, Martin Andersson, Merlyn Wysard, Fernando Ibanez, David Miller, Andre Bommele, lovesby.com, Francisco Camenforte Torres, and David Igreja for other logo entries. * Bob Pendleton and David Olofson for being long time contributors to the SDL mailing list. * Everybody at Loki Software, Inc. for their great contributions! And a big hand to everyone else who gave me appreciation, advice, and suggestions, especially the good folks on the SDL mailing list. THANKS! :) -- Sam Lantinga <slouken@libsdl.org>