Mercurial > sdl-ios-xcode
view src/video/photon/SDL_photon_render.h @ 3464:09136f534198
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Fri, 20 Nov 2009 07:11:29 +0000 |
parents | d6b79fc83362 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org QNX Photon GUI SDL driver Copyright (C) 2009 Mike Gorchak (mike@malva.ua, lestat@i.com.ua) */ #ifndef __SDL_PHOTON_RENDER_H__ #define __SDL_PHOTON_RENDER_H__ #include "../SDL_sysvideo.h" #include <Ph.h> #include <photon/PhRender.h> #define SDL_PHOTON_MAX_SURFACES 3 #define SDL_PHOTON_SURFTYPE_UNKNOWN 0x00000000 #define SDL_PHOTON_SURFTYPE_OFFSCREEN 0x00000001 #define SDL_PHOTON_SURFTYPE_PHIMAGE 0x00000002 #define SDL_PHOTON_UNKNOWN_BLEND 0x00000000 #define SDL_PHOTON_DRAW_BLEND 0x00000001 #define SDL_PHOTON_TEXTURE_BLEND 0x00000002 typedef struct SDL_RenderData { SDL_bool enable_vsync; /* VSYNC flip synchronization enable */ uint32_t surface_visible_idx; /* Index of visible surface */ uint32_t surface_render_idx; /* Index of render surface */ uint32_t surfaces_count; /* Amount of allocated surfaces */ uint32_t surfaces_type; /* Type of allocated surfaces */ uint32_t window_width; /* Last active window width */ uint32_t window_height; /* Last active window height */ PhGC_t* gc; /* Graphics context */ SDL_bool direct_mode; /* Direct Mode state */ PdOffscreenContext_t* osurfaces[SDL_PHOTON_MAX_SURFACES]; PhImage_t* psurfaces[SDL_PHOTON_MAX_SURFACES]; PmMemoryContext_t* pcontexts[SDL_PHOTON_MAX_SURFACES]; } SDL_RenderData; typedef struct SDL_TextureData { uint32_t surface_type; PdOffscreenContext_t* osurface; PhImage_t* psurface; PmMemoryContext_t* pcontext; } SDL_TextureData; extern void photon_addrenderdriver(_THIS); /* Helper function, which redraws the backbuffer */ int _photon_update_rectangles(SDL_Renderer* renderer, PhRect_t* rect); #endif /* __SDL_PHOTON_RENDER_H__ */ /* vi: set ts=4 sw=4 expandtab: */