view src/video/photon/SDL_photon_input.h @ 3464:09136f534198

1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous. 2. After each renderer test window recreation has been added.
author Mike Gorchak <lestat@i.com.ua>
date Fri, 20 Nov 2009 07:11:29 +0000
parents 7f684f249ec9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    QNX Photon GUI SDL driver
    Copyright (C) 2009 Mike Gorchak
    (mike@malva.ua, lestat@i.com.ua)
*/

#ifndef __SDL_PHOTON_INPUT_H__
#define __SDL_PHOTON_INPUT_H__

#include "SDL_config.h"
#include "SDL_video.h"
#include "../SDL_sysvideo.h"

#include "SDL_photon.h"

typedef struct SDL_MouseData
{
    SDL_DisplayData *didata;
} SDL_MouseData;

int32_t photon_addinputdevices(_THIS);
int32_t photon_delinputdevices(_THIS);

#define SDL_PHOTON_MOUSE_COLOR_BLACK 0xFF000000
#define SDL_PHOTON_MOUSE_COLOR_WHITE 0xFFFFFFFF
#define SDL_PHOTON_MOUSE_COLOR_TRANS 0x00000000

SDL_scancode photon_to_sdl_keymap(uint32_t key);

#endif /* __SDL_GF_INPUT_H__ */