Mercurial > sdl-ios-xcode
view src/video/SDL_rect_c.h @ 3464:09136f534198
1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous.
2. After each renderer test window recreation has been added.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Fri, 20 Nov 2009 07:11:29 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" typedef struct SDL_DirtyRect { SDL_Rect rect; struct SDL_DirtyRect *next; } SDL_DirtyRect; typedef struct SDL_DirtyRectList { SDL_DirtyRect *list; SDL_DirtyRect *free; } SDL_DirtyRectList; extern void SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect); extern void SDL_ClearDirtyRects(SDL_DirtyRectList * list); extern void SDL_FreeDirtyRects(SDL_DirtyRectList * list); /* vi: set ts=4 sw=4 expandtab: */