view VisualC/SDL/SDL_VS2008.vcproj @ 3464:09136f534198

1. SDL_RenderPresent() call has been added after each test to be sure, that all graphics output is flushed in case if it was asynchronous. 2. After each renderer test window recreation has been added.
author Mike Gorchak <lestat@i.com.ua>
date Fri, 20 Nov 2009 07:11:29 +0000
parents 5f812979e179
children e36bead37acb
line wrap: on
line source

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="9.00"
	Name="SDL"
	ProjectGUID="{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}"
	RootNamespace="SDL"
	TargetFrameworkVersion="131072"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
		<Platform
			Name="x64"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\Debug"
			IntermediateDirectory=".\Debug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="4"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Debug/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="_DEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
				DebugInformationFormat="3"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				GenerateDebugInformation="true"
				SubSystem="2"
				TargetMachine="17"
				CLRUnmanagedCodeCheck="false"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\Release"
			IntermediateDirectory=".\Release"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Making sure basic SDL headers are in place..."
				CommandLine="if exist &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot; goto SDLCONFIGOKAY&#x0D;&#x0A;echo Copying SDL_config_win32.h to SDL_config.h...&#x0D;&#x0A;copy &quot;$(ProjectDir)\..\..\include\SDL_config_win32.h&quot; &quot;$(ProjectDir)\..\..\include\SDL_config.h&quot;&#x0D;&#x0A;:SDLCONFIGOKAY&#x0D;&#x0A;&#x0D;&#x0A;if exist &quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot; goto SDLREVISIONOKAY&#x0D;&#x0A;echo Creating stub SDL_revision.h file...&#x0D;&#x0A;echo #define SDL_REVISION 0 &gt;&quot;$(ProjectDir)\..\..\include\SDL_revision.h&quot;&#x0D;&#x0A;:SDLREVISIONOKAY"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__MMX__;__3dNOW__;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				SuppressStartupBanner="true"
				Detect64BitPortabilityProblems="false"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			OutputDirectory="$(PlatformName)\$(ConfigurationName)"
			IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="3"
				TypeLibraryName=".\Release/SDL.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include"
				PreprocessorDefinitions="NDEBUG;_WINDOWS;_WIN32_WINNT=0x0400;__SSE__;__SSE2__"
				StringPooling="true"
				RuntimeLibrary="2"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="false"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="1033"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="msimg32.lib winmm.lib"
				OutputFile="$(IntDir)\SDL.dll"
				IgnoreAllDefaultLibraries="true"
				SubSystem="2"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="API Headers"
			>
			<File
				RelativePath="..\..\include\SDL.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_audio.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_compat.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_config_win32.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_cpuinfo.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_endian.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_error.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_events.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_joystick.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keyboard.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_keysym.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_loadso.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_main.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mouse.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_mutex.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_name.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_opengl.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_pixels.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_platform.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_power.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_quit.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_rwops.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_stdinc.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_syswm.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_thread.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_timer.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_types.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_version.h"
				>
			</File>
			<File
				RelativePath="..\..\include\SDL_video.h"
				>
			</File>
		</Filter>
		<File
			RelativePath="..\..\src\events\blank_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\default_cursor.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\directx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_log.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_pow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\e_sqrt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_rem_pio2.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\k_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\math_private.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\mmx.h"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_copysign.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_cos.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_fabs.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_floor.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_scalbn.c"
			>
		</File>
		<File
			RelativePath="..\..\src\libm\s_sin.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_alphamult.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audio_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiocvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiodev_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiomem.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_audiotypecvt.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blendrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_0.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_1.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_A.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_auto.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_copy.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_N.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_blit_slow.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_bmp.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_compat.c"
			>
		</File>
		<File
			RelativePath="..\..\src\cpuinfo\SDL_cpuinfo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_d3drender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windib\SDL_dibaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\disk\SDL_diskaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_draw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawline.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_drawpoint.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\dummy\SDL_dummyaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\windx5\SDL_dx5audio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_dxjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_error_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_events_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.c"
			>
		</File>
		<File
			RelativePath="..\..\src\SDL_fatal.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_fillrect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_gdirender.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_getenv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_glfuncs.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_haptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_iconv.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_joystick_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_keyboard_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_leaks.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_malloc.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_m68k.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_mixer_MMX_VC.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\win32\SDL_mmjoystick.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_mouse_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullrender_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\dummy\SDL_nullvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_pixels_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\power\SDL_power.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_qsort.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_quit.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_rect_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_gl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_renderer_sw.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_RLEaccel_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\file\SDL_rwops.c"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_stdlib.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_stretch_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\stdlib\SDL_string.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_surface.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_sysaudio.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_sysevents.h"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\win32\SDL_syshaptic.c"
			>
		</File>
		<File
			RelativePath="..\..\src\haptic\SDL_syshaptic.h"
			>
		</File>
		<File
			RelativePath="..\..\src\joystick\SDL_sysjoystick.h"
			>
		</File>
		<File
			RelativePath="..\..\src\loadso\win32\SDL_sysloadso.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_sysmutex.c"
			>
		</File>
		<File
			RelativePath="..\..\src\power\windows\SDL_syspower.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_syssem.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_systhread.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\win32\SDL_systhread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\win32\SDL_systimer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_systimer.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_sysvideo.h"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread.c"
			>
		</File>
		<File
			RelativePath="..\..\src\thread\SDL_thread_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer.c"
			>
		</File>
		<File
			RelativePath="..\..\src\timer\SDL_timer_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_vkeys.h"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.c"
			>
		</File>
		<File
			RelativePath="..\..\src\audio\SDL_wave.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32events.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32gamma.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32keyboard.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32modes.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32mouse.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32opengl.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32video.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\SDL_win32window.h"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents.c"
			>
		</File>
		<File
			RelativePath="..\..\src\events\SDL_windowevents_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_mmx.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw.c"
			>
		</File>
		<File
			RelativePath="..\..\src\video\SDL_yuv_sw_c.h"
			>
		</File>
		<File
			RelativePath="..\..\src\video\win32\wmmsg.h"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>