Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_systhread.c @ 1284:08e3393e9ffb
Report both absolute and relative motion
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 29 Jan 2006 08:18:56 +0000 |
parents | 86d0d01290ea |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Win32 thread management routines for SDL */ #include <stdio.h> #include <stdlib.h> #include <windows.h> #ifndef _WIN32_WCE #include <process.h> #endif #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" static unsigned __stdcall RunThread(void *data) { SDL_RunThread(data); return(0); } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { unsigned threadid; /* * Avoid CreateThread: https://bugzilla.libsdl.org/show_bug.cgi?id=22 * * have to use _beginthreadex if we want the returned handle * to be accessible after the thread exits * threads created with _beginthread auto-close the handle * Windows CE still use CreateThread. */ #ifdef _WIN32_WCE thread->handle = CreateThread(NULL, 0, RunThread, args, 0, &threadid); #else thread->handle = (SYS_ThreadHandle) _beginthreadex(NULL, 0, RunThread, args, 0, &threadid); #endif if (thread->handle == NULL) { SDL_SetError("Not enough resources to create thread"); return(-1); } return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { return((Uint32)GetCurrentThreadId()); } void SDL_SYS_WaitThread(SDL_Thread *thread) { WaitForSingleObject(thread->handle, INFINITE); CloseHandle(thread->handle); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { TerminateThread(thread->handle, FALSE); }