Mercurial > sdl-ios-xcode
view src/cdrom/macosx/CDPlayer.h @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 4e4d814884aa |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef __CDPlayer__H__ #define __CDPlayer__H__ 1 #include <string.h> #include <Carbon/Carbon.h> #include <CoreFoundation/CoreFoundation.h> #include <AudioUnit/AudioUnit.h> #include "SDL_cdrom.h" #include "SDL_thread.h" #include "SDL_mutex.h" #ifdef __cplusplus extern "C" { #endif typedef void (*CDPlayerCompletionProc) (SDL_CD * cdrom); void Lock(); void Unlock(); int LoadFile(const FSRef * ref, int startFrame, int endFrame); /* pass -1 to do nothing */ int ReleaseFile(); int PlayFile(); int PauseFile(); void SetCompletionProc(CDPlayerCompletionProc proc, SDL_CD * cdrom); int ReadTOCData(FSVolumeRefNum theVolume, SDL_CD * theCD); int ListTrackFiles(FSVolumeRefNum theVolume, FSRef * trackFiles, int numTracks); int DetectAudioCDVolumes(FSVolumeRefNum * volumes, int numVolumes); int GetCurrentFrame(); #ifdef __cplusplus }; #endif #endif /* __CD_Player__H__ */ /* vi: set ts=4 sw=4 expandtab: */