Mercurial > sdl-ios-xcode
view docs/man3/SDL_SemValue.3 @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_SemValue" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_SemValue \- Return the current value of a semaphore\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL/SDL_thread\&.h" .sp \fBUint32 \fBSDL_SemValue\fP\fR(\fBSDL_sem *sem\fR); .SH "DESCRIPTION" .PP \fBSDL_SemValue()\fP returns the current semaphore value from the semaphore pointed to by \fBsem\fR\&. .SH "RETURN VALUE" .PP Returns current value of the semaphore\&. .SH "EXAMPLES" .PP .PP .nf \f(CW sem_value = SDL_SemValue(my_sem);\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00