view docs/man3/SDL_LoadBMP.3 @ 3241:08c5964f2a34

Fixed a few issues compiling with Mac OS X 10.6 Unfortunately the audio and cdrom systems do not build at all, and if you disable those, SDL still fails to link with these errors: Undefined symbols: "_OBJC_IVAR_$_NSScreen._frame", referenced from: -[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o "_KLGetKeyboardLayoutProperty", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o _UpdateKeymap in SDL_cocoakeyboard.o "_KLGetCurrentKeyboardLayout", referenced from: _UpdateKeymap in SDL_cocoakeyboard.o ld: symbol(s) not found
author Sam Lantinga <slouken@libsdl.org>
date Sat, 05 Sep 2009 07:33:54 +0000
parents 546f7c1eb755
children 1238da4a7112
line wrap: on
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.TH "SDL_LoadBMP" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LoadBMP \- Load a Windows BMP file into an SDL_Surface\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Surface *\fBSDL_LoadBMP\fP\fR(\fBconst char *file\fR);
.SH "DESCRIPTION"
.PP
Loads a surface from a named Windows BMP file\&.
.SH "RETURN VALUE"
.PP
Returns the new surface, or \fBNULL\fP if there was an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_SaveBMP\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01