Mercurial > sdl-ios-xcode
view Xcode/TemplatesForProjectBuilder/SDL Custom Cocoa Application/MyCustomWindow.h @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | 4d2d0548f5b2 |
children |
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// // MyCustomWindow.h // SDL Custom View App // // Created by Darrell Walisser on Fri Jul 18 2003. // Copyright (c) 2003 __MyCompanyName__. All rights reserved. // #import <AppKit/AppKit.h> // Be a subclass of SDL_QuartzWindow so SDL will // handle the redraw problems when minimizing the window // This class is defined in SDL.framework @interface SDL_QuartzWindow : NSWindow @end // Also assign SDL_QuartzWindowDelegate to the window // to perform other tasks. You can subclass this delegate // if you want to add your own delegation methods // This class is defined in SDL.framework @interface SDL_QuartzWindowDelegate : NSObject @end // Declare our custom class @interface MyCustomWindow : SDL_QuartzWindow @end