Mercurial > sdl-ios-xcode
view Xcode/SDLTest/Info-testblitspeed.plist @ 3241:08c5964f2a34
Fixed a few issues compiling with Mac OS X 10.6
Unfortunately the audio and cdrom systems do not build at all, and if you
disable those, SDL still fails to link with these errors:
Undefined symbols:
"_OBJC_IVAR_$_NSScreen._frame", referenced from:
-[NSScreen(NSScreenAccess) setFrame:] in SDL_cocoamodes.o
"_KLGetKeyboardLayoutProperty", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
_UpdateKeymap in SDL_cocoakeyboard.o
"_KLGetCurrentKeyboardLayout", referenced from:
_UpdateKeymap in SDL_cocoakeyboard.o
ld: symbol(s) not found
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 05 Sep 2009 07:33:54 +0000 |
parents | d63e9f5944ae |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleExecutable</key> <string>testalpha</string> <key>CFBundleGetInfoString</key> <string></string> <key>CFBundleIconFile</key> <string></string> <key>CFBundleIdentifier</key> <string></string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string></string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string></string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>0.0.1d1</string> <key>NSMainNibFile</key> <string>SDLMain.nib</string> <key>NSPrincipalClass</key> <string>NSApplication</string> </dict> </plist>