view src/haptic/SDL_haptic.c @ 2615:088907e9a2bb gsoc2008_force_feedback

Implemented SDL_SYS_HapticMouse on windows.
author Edgar Simo <bobbens@gmail.com>
date Wed, 06 Aug 2008 07:59:03 +0000
parents 3696b9ce8a37
children 269ba4f28d0e
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 2008 Edgar Simo

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syshaptic.h"
#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */


Uint8 SDL_numhaptics = 0;
SDL_Haptic **SDL_haptics = NULL;


/*
 * Initializes the Haptic devices.
 */
int
SDL_HapticInit(void)
{  
   int arraylen;
   int status;

   SDL_numhaptics = 0;
   status = SDL_SYS_HapticInit();
   if (status >= 0) {
      arraylen = (status + 1) * sizeof(*SDL_haptics);
      SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen);
      if (SDL_haptics == NULL) { /* Out of memory. */
         SDL_numhaptics = 0;
      }
      else {
         SDL_memset(SDL_haptics, 0, arraylen);
         SDL_numhaptics = status;
      }
      status = 0;
   }

   return status;
}


/*
 * Checks to see if the haptic device is valid
 */
static int
ValidHaptic(SDL_Haptic * haptic)
{
   int i;
   int valid;

   valid = 0;
   for (i=0; i<SDL_numhaptics; i++) {
      if (SDL_haptics[i] == haptic) {
         valid = 1;
         break;
      }
   }
   
   return valid;
}


/*
 * Returns the number of available devices.
 */
int
SDL_NumHaptics(void)
{
   return SDL_numhaptics;
}


/*
 * Gets the name of a Haptic device by index.
 */
const char *
SDL_HapticName(int device_index)
{
   if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
      SDL_SetError("Haptic: There are %d haptic devices available", SDL_numhaptics);
      return NULL;
   }
   return SDL_SYS_HapticName(device_index);
}


/*
 * Opens a Haptic device.
 */
SDL_Haptic *
SDL_HapticOpen(int device_index)
{
   int i;
   SDL_Haptic *haptic;

   if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
      SDL_SetError("Haptic: There are %d haptic devices available", SDL_numhaptics);
      return NULL;
   }

   /* If the haptic is already open, return it */
   for (i=0; SDL_haptics[i]; i++) {             
      if (device_index == SDL_haptics[i]->index) {
         haptic = SDL_haptics[i];
         ++haptic->ref_count;
         return haptic;
      }
   }

   /* Create the haptic device */
   haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
   if (haptic == NULL) {
      SDL_OutOfMemory();
      return NULL;
   }

   /* Initialize the haptic device */
   SDL_memset(haptic, 0, (sizeof *haptic));
   haptic->index = device_index;
   if (SDL_SYS_HapticOpen(haptic) < 0) {
      SDL_free(haptic);
      return NULL;
   }

   /* Disable autocenter and set gain to max. */
   if (haptic->supported & SDL_HAPTIC_GAIN)
      SDL_HapticSetGain(haptic,100);
   if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
      SDL_HapticSetAutocenter(haptic,0);

   /* Add haptic to list */
   ++haptic->ref_count;
   for (i=0; SDL_haptics[i]; i++)
      /* Skip to next haptic */ ;
   SDL_haptics[i] = haptic;

   return haptic;
}


/*
 * Returns 1 if the device has been opened.
 */
int
SDL_HapticOpened(int device_index)
{
   int i, opened;

   opened = 0;
   for (i=0; SDL_haptics[i]; i++) {
      if (SDL_haptics[i]->index == (Uint8) device_index) {
         opened = 1;
         break;
      }
   }
   return opened;
}


/*
 * Returns the index to a haptic device.
 */
int
SDL_HapticIndex(SDL_Haptic * haptic)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   return haptic->index;
}


/*
 * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
 */
int
SDL_MouseIsHaptic(void)
{
   if (SDL_SYS_HapticMouse() < 0)
      return SDL_FALSE;
   return SDL_TRUE;
}


/*
 * Returns the haptic device if mouse is haptic or NULL elsewise.
 */
SDL_Haptic *
SDL_HapticOpenFromMouse(void)
{
   int device_index;

   device_index = SDL_SYS_HapticMouse();

   if (device_index < 0) {
      SDL_SetError("Haptic: Mouse isn't a haptic device.");
      return NULL;
   }

   return SDL_HapticOpen(device_index);
}


/*
 * Returns SDL_TRUE if joystick has haptic features.
 */
int
SDL_JoystickIsHaptic(SDL_Joystick * joystick)
{
   int ret;

   /* Must be a valid joystick */
   if (!SDL_PrivateJoystickValid(&joystick)) {
      return -1;
   }

   ret = SDL_SYS_JoystickIsHaptic(joystick);

   if (ret > 0) return SDL_TRUE;
   else if (ret == 0) return SDL_FALSE;
   else return -1;
}


/*
 * Opens a haptic device from a joystick.
 */
SDL_Haptic *
SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
{
   int i;
   SDL_Haptic *haptic;

   /* Must be a valid joystick */
   if (!SDL_PrivateJoystickValid(&joystick)) {
      return NULL;
   }

   /* Joystick must be haptic */
   if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
      return NULL;
   }

   /* Check to see if joystick's haptic is already open */
   for (i=0; SDL_haptics[i]; i++) {
      if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i],joystick)) {
         haptic = SDL_haptics[i];
         ++haptic->ref_count;
         return haptic;
      }
   }

   /* Create the haptic device */
   haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
   if (haptic == NULL) {
      SDL_OutOfMemory();
      return NULL;
   }

   /* Initialize the haptic device */
   SDL_memset(haptic, 0, sizeof(SDL_Haptic));
   if (SDL_SYS_HapticOpenFromJoystick(haptic,joystick) < 0) {
      SDL_free(haptic);
      return NULL;
   }

   /* Add haptic to list */
   ++haptic->ref_count;
   for (i=0; SDL_haptics[i]; i++)
      /* Skip to next haptic */ ;
   SDL_haptics[i] = haptic;

   return haptic;
}


/*
 * Closes a SDL_Haptic device.
 */
void
SDL_HapticClose(SDL_Haptic * haptic)
{
   int i;

   /* Must be valid */
   if (!ValidHaptic(haptic)) {
      return;
   }

   /* Check if it's still in use */
   if (--haptic->ref_count < 0) {
      return;
   }

   /* Close it, properly removing effects if needed */
   for (i=0; i<haptic->neffects; i++) {
      if (haptic->effects[i].hweffect != NULL) {
         SDL_HapticDestroyEffect(haptic,i);
      }
   }
   SDL_SYS_HapticClose(haptic);

   /* Remove from the list */
   for (i = 0; SDL_haptics[i]; ++i) {
      if (haptic == SDL_haptics[i]) {
         SDL_haptics[i] = NULL;
         SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1],
               (SDL_numhaptics - i) * sizeof(haptic));
         break;
      }
   }

   /* Free */
   SDL_free(haptic);
}

/*
 * Cleans up after the subsystem.
 */
void
SDL_HapticQuit(void)
{
   SDL_SYS_HapticQuit();
   if (SDL_haptics != NULL) {
      SDL_free(SDL_haptics);
      SDL_haptics = NULL;
   }
   SDL_numhaptics = 0;
}

/*
 * Returns the number of effects a haptic device has.
 */
int
SDL_HapticNumEffects(SDL_Haptic * haptic)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   return haptic->neffects;
}


/*
 * Returns the number of effects a haptic device can play.
 */
int
SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   return haptic->nplaying;
}


/*
 * Returns supported effects by the device.
 */
unsigned int
SDL_HapticQuery(SDL_Haptic * haptic)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   return haptic->supported;
}


/*
 * Returns the number of axis on the device.
 */
int
SDL_HapticNumAxes(SDL_Haptic * haptic)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   return haptic->naxes;
}

/*
 * Checks to see if the device can support the effect.
 */
int
SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   if ((haptic->supported & effect->type) != 0)
      return SDL_TRUE;
   return SDL_FALSE;
}

/*
 * Creates a new haptic effect.
 */
int
SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
{
   int i;

   /* Check for device validity. */
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   /* Check to see if effect is supported */
   if (SDL_HapticEffectSupported(haptic,effect)==SDL_FALSE) {
      SDL_SetError("Haptic: Effect not supported by haptic device.");
      return -1;
   }

   /* See if there's a free slot */
   for (i=0; i<haptic->neffects; i++) {
      if (haptic->effects[i].hweffect == NULL) {

         /* Now let the backend create the real effect */
         if (SDL_SYS_HapticNewEffect(haptic,&haptic->effects[i],effect) != 0) {
            return -1; /* Backend failed to create effect */
         }

         SDL_memcpy(&haptic->effects[i].effect, effect, sizeof(SDL_HapticEffect));
         return i;
      }
   }

   SDL_SetError("Haptic: Device has no free space left.");
   return -1;
}

/*
 * Checks to see if an effect is valid.
 */
static int
ValidEffect(SDL_Haptic * haptic, int effect)
{
   if ((effect < 0) || (effect >= haptic->neffects)) {
      SDL_SetError("Haptic: Invalid effect identifier.");
      return 0;
   }
   return 1;
}

/*
 * Updates an effect.
 */
int
SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect, SDL_HapticEffect * data)
{
   if (!ValidHaptic(haptic) || !ValidEffect(haptic,effect)) {
      return -1;
   }

   /* Can't change type dynamically. */
   if (data->type != haptic->effects[effect].effect.type) {
      SDL_SetError("Haptic: Updating effect type is illegal.");
      return -1;
   }

   /* Updates the effect */
   if (SDL_SYS_HapticUpdateEffect(haptic,&haptic->effects[effect],data) < 0) {
      return -1;
   }

   SDL_memcpy(&haptic->effects[effect].effect, data, sizeof(SDL_HapticEffect));
   return 0;
}


/*
 * Runs the haptic effect on the device.
 */
int
SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
{
   if (!ValidHaptic(haptic) || !ValidEffect(haptic,effect)) {
      return -1;
   }

   /* Run the effect */
   if (SDL_SYS_HapticRunEffect(haptic,&haptic->effects[effect], iterations) < 0) {
      return -1;
   }

   return 0;
}

/*
 * Stops the haptic effect on the device.
 */
int
SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
{
   if (!ValidHaptic(haptic) || !ValidEffect(haptic,effect)) {
      return -1;
   }

   /* Stop the effect */
   if (SDL_SYS_HapticStopEffect(haptic,&haptic->effects[effect]) < 0) {
      return -1;
   }

   return 0;
}

/*
 * Gets rid of a haptic effect.
 */
void
SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
{
   if (!ValidHaptic(haptic) || !ValidEffect(haptic,effect)) {
      return;
   }

   /* Not allocated */
   if (haptic->effects[effect].hweffect == NULL) {
      return;
   }

   SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
}

/*
 * Gets the status of a haptic effect.
 */
int
SDL_HapticGetEffectStatus(SDL_Haptic *haptic, int effect)
{
   if (!ValidHaptic(haptic) || !ValidEffect(haptic,effect)) {
      return -1;
   }

   if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
      SDL_SetError("Haptic: Device does not support status queries.");
      return -1;
   }

   return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
}

/*
 * Sets the global gain of the device.
 */
int
SDL_HapticSetGain(SDL_Haptic * haptic, int gain )
{
   const char *env;
   int real_gain, max_gain;

   if (!ValidHaptic(haptic)) {
      return -1;
   }

   if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
      SDL_SetError("Haptic: Device does not support setting gain.");
      return -1;
   }

   if ((gain < 0) || (gain > 100)) {
      SDL_SetError("Haptic: Gain must be between 0 and 100.");
      return -1;
   }

   /* We use the envvar to get the maximum gain. */
   env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
   if (env != NULL) {
      max_gain = SDL_atoi(env);

      /* Check for sanity. */
      if (max_gain < 0) max_gain = 0;
      else if (max_gain > 100) max_gain = 100;

      /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
      real_gain = (gain * max_gain) / 100;
   }
   else {
      real_gain = gain;
   }

   if (SDL_SYS_HapticSetGain(haptic,real_gain) < 0) {
      return -1;
   }

   return 0;
}

/*
 * Makes the device autocenter, 0 disables.
 */
int
SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter )
{
   if (!ValidHaptic(haptic)) {
      return -1;
   }

   if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
      SDL_SetError("Haptic: Device does not support setting autocenter.");
      return -1;
   }

   if ((autocenter < 0) || (autocenter > 100)) {
      SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
      return -1;
   }                                           

   if (SDL_SYS_HapticSetAutocenter(haptic,autocenter) < 0) {
      return -1;
   }

   return 0;
}